Up Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Preview; GM 10 2: GM 11 3: Balancing; GM 12 4: Prog. 101; GM13 5: Exam; GM 14 6: Game & Pitch 7: Design Docs 1 8: Design Docs 2 9: Develop; Alpha 10: Playtest; Beta 11: Course Project

Advanced Game Prototyping

Week 3: Balance in Multiplayer Games; Game Maker Tutorial 12

This week's lecture is a review of last week's homework (to reach Chapter 11 in The Game Maker's Apprentice) on Balancing in Multiplayer Games, but it is presented in different manner with expansions, illustrations, sidebars and quotations to help illuminate key points.

Our lab assignment this week will be to do Game Maker Tutorial 12 (Tic-Tac-Toe) and learn how to build an array and some basic artificial intelligence (AI).

The link below is the homework assignment due at the beginning of the next class session.

Homework: Week 3

Required Reading:

These links feature the supplemental material that you are responsible for knowing before the first exam (that takes place at the beginning of Week 4). Be sure to click on every link in this section!

None.


Optional Reading:

These supplemental links are worth pursuing only if you wish to really learn the subject matter of game design in the broadest possible sense. This material will not be directly included in the exams, but if you're serious about being a game designer and delving deeply into the subject of game design art, craft, and science, here's some more lessons from others who have also "been there."

Article: Rock Paper Scissors - A Method for Competitive Game Play Design by Victor Chelaru

Designer and programmer Victor Chelaru discusses how the classic schoolyard game of Rock Paper Scissors can be a key element in multiplayer and one-on-one game design, in this in-depth feature.

Article: Techniques for Achieving Play Balance by Tom Cadwell

While information on play balance does exist, there isn't a terribly large volume of good information available. This very deep article attempts to convey a process with which play balance can be attained.

Article: Game Balance from Unreal Wiki

Although written in a very in-your-face style, the lessons here are real. The Facts of Life section alone is worth reading in particular.

Bibliography: General Course References

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