“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich
Your Course Project Game Concept Document:
Take your chosen game’s Inception Document and think about your game some more. Then iterate it into a Concept Document as you were thoroughly taught during Game Prototyping Week 9’s lecture and the salient bits for this homework assignment are featured in this week’s course Review Sheet.
You game’s Concept Document should weigh in at approximately 4 to 6 pages (including the cover sheet). Be sure to use the formatting instructions that you have learned for Concept Documents and remember who the target reader is (this is a ‘sell’ document to gain both internal mindshare and potential funding). Be sure to include a marketing section (which means you may have to do a little marketing research – good luck with that).
You and your instructor will sit down together to discuss and grade (for up to 5 points) your Concept Document.
Your Course Project Game Project Plan:
As per this week's lesson, this assignment is going to require a great deal of thought, so set aside some quality time to really think about what it is going to take to create your Course Project Game (i.e., “production goals”). Those goals must be translated into deliverables, which are then divided into tasks that are further broken down into subtasks. These are organized into milestone deadlines that form your Project Plan – think of it as a big, detailed “To Do” checklist for how you’re going to build your project game; it will keep you organized and on schedule.
Sample Final Game Project Plans
Bring this to class next week and every week through Week 10. You and your instructor will be discussing your Project Plan and progress one-on-one (and for a grade) each week. Next week it will be worth up to 5 points.