Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Preview; GM 10 2: GM 11 3: Balancing; GM 12 4: Prog. 101; GM13 5: Exam; GM 14 6: Game & Pitch 7: Design Docs 1 8: Design Docs 2 9: Develop; Alpha 10: Playtest; Beta 11: Course Project

 

Advanced Game Prototyping

Week 8 Homework: Game Design Documents, Part 2

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Your Graded Course Project Game: 

1. Continue to work on your Course Project Game according to your Project Plan. You should have a rough but feature-complete Alpha version to show the instructor in class next week. 

2. You must bring in your updated Project Plan to class next week, when you and I will again discuss your project game and plan and I will again grade it (for up to 2 points).

3. Create and bring to class next week a draft version of your Game Design Document (GDD) for your Course Project Game (approximately 6 to 10 pages, including the Cover Page). You and I will also be discussing your game’s Design Doc and I will grade it (for up to 8 points). 

The Law of Documentation Temporality: Game Design Docs are written to be used on two different occasions - when first read/learned, when contacted again later/referenced. Therefore, rules must be: 1) written to be easily read / learned the first time through and then 2) easily referenced during the heat of battle. 

Judgment questions: What is the page length of the design doc (less is more)? How clear is it? How complete is it? Is it readable and well organized?

Samples: Student Project Game Design Documents by various authors

This .zip file contains some excellent sample Game Design Documents created by students for their final projects. You would do well to emulate them.


 

Exam #4 is next week:

 

Next week features the fourth exam. It is worth up to 15 points and covers all of the material in this course to date, from Weeks 5 through 8 (including the required reading sections for those weeks on this web site) and Chapter 9 plus the CD-ROM in the Game Development Essentials textbook.

 


 

Course textbook: Game Development Essentials: An IntroductionCourse Textbook, Game Development Essentials: An Introduction

CD-ROM: Design Documentation / Sub Hunter Design. Look at this Game Design Document and bring a printed copy of it to class next week (it’s only 7 pages long). If you keep your Review Sheets in a three-ring binder, add this GDD to it.

 

 

 

 

 

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