This week also features the fourth exam at the beginning of the class period. It is worth up to 15 points and covers the material from weeks 5 through 8 (including Chapter 9 and the CD-ROM from the Game Development Essentials textbook) and the required reading sections for those weeks on this web site.
In the lecture track this week, you'll receive a free bonus lesson on level design.
In the lab track, we focus on playtesting developing your Graded Course Project Game as you advance it from the Alpha version due at the beginning of class to a Beta version that is due next week.
The link below is the homework assignment due at the beginning of the next class session.
These links feature the supplemental material that you are responsible for knowing before the final exam (that takes place at the beginning of Week 11). Be sure to click on every link in this section!
None.
With all the work you'll need to do to prepare for next week's homework assignment, studying for the final exam, and preparing your Graded Course Project to be handed in, I thought a mental laxative along the theme of The Human Element in Game Design would be in order. Enjoy a little humor!
Documents: GameDev.net Game Design Documents
This is a great resource site and well worth perusing before starting your homework this week. Note that Chris Taylor's Design Doc Template (the 1.1 version of which is also include on the CD-ROM in your course textbook) is a great place to start making your own Game Design Document from.
Document: Game Design Documents Resource Page
Here is another good web site resource on Game Design Documents for your research.
Bibliography: General Course References