Up Course Introduction Course Project Info Syllabus Your Current Grade Extra Credit Ideas 1: History 2: Intro. Char. 3: Robust Char. 4: Exam; Explain 5: Story I; Plot 6: Story II; Docs 7: Tools; Critiques 8: Prototype Game 9: Catagories 10: Episodic 11: Final Project

 

Conceptual Storytelling

Course Objective and Grading Criteria

 

Course Prerequisite

None

 Required Text

Game Development Essentials: An Introduction, by Jeannie Novak (Thomason / Delmar Learning) 2005, ISBN # 1-4018-6271-3. [Note, this is the same book used in Survey of the Game Industry, so you should have a copy already.]

 

The Hobbit, by J.R.R. Tolkien. [Note you probably have a copy of this lying around somewhere left over from Middle or High School; if not, Amazon sells used copies for as cheap as a penny!]

Methodology

 

The primary method of instruction is through lectures presented by the instructor and diverse in-class interactive activities; students can pose questions and answer them (with the possibility to earn an extra credit point at the instructor's discretion) at any time. Supporting the lectures are ‘laboratory’ prototyping, gameplay, story viewing, discussions, critiquing, and writing / design sessions. Here, students will create, play, and document stories in game and storyboard mediums and analyze their elements that highlight each lesson.

 

In addition, there is a course project that students work on in this class. The instructor will subjectively evaluate these.

 

Evaluation and Grading

 

Evaluation of Student Performance

Field Trip

10 points

First Exam (characters)

30 points

Project character bios

20 points

Second Exam (story, plot)

40 points

Project Concept / Treatment 30 points

Third Exam (Hobbit / Review)

30 points

Course Project (Level / Story)

40 points

Total 1

200 points 2

 

1. Note that extra credit assignments are provided throughout the course and extra credit points can also be awarded for class participation. Students may voluntarily participate in extra credit assignments but are not required to do so. Points earned for extra credit are in addition to the above schedule.

2. A student’s final score, including extra credit, will be divided by two to get a percentage (100 scale) value. Grades based upon that result are as follows:

Grading Scale (percentage):

A   =     4.0     100 to 92

A-  =     3.7     91.9 to 90

B+ =     3.4     89.9 to 88

B   =     3.0     87.9 to 82

B-  =     2.7     81.9 to 80

C+ =     2.4     79.9 to 78

C   =     2.0     77.9 to 72

C-  =     1.7     71.9 to 70

D+ =     1.4     69.9 to 67

D   =     1.0     66.9 to 60            

F   =     0.0     59.9 and below 

* How your grade is computed, simply:

1. Add up all of the values of the optimum possible number of points that you could have earned to date.
2. Divide the number in your Total * column on the far right side of the table by the sum from step 1.
3. Multiply the result by 100 to obtain your Percentage Score.
4. Compare your Percentage Score with the Grading Scale above, and that's where you currently stand.

For example, let's say that, to date, the optimal possible score would be 55. Your total score, including -1 point for a tardy and +1 point of extra credit, is currently only 38 out of that possible 55 points, so the math works out thus: (38 / 55) * 100 = 69.1 (when rounded up to the nearest tenth of a point). If you look up 69.1 on the above Grading Scale, you're only getting a D+. (However, you're very close to a C-, so just try a little harder!)

Course Policies

Exam Schedule

First Exam

Week 4

Second Exam

Week 8

Third Exam

Week 11

Course Project Docs

Weeks 5, 8 & 11

 

Lessons and Homework by Week (Course Syllabus)

 

Below is a detailed, week-by-week look at the course, complete with hyperlinks to various materials in this web site. If you get lost during a given week of class, you can always find you way back by looking here. Note: the various lecture links provide the weekly Review Sheet notes for students; these are password protected files.

 

Click here to get Acrobat ReaderYou will need Adobe Reader to view most of the lecture files. If you don't have have it, don't panic; it's a free download from Adobe. Just click on this button and download the proper version.

 

Conceptual Storytelling: Course Flow

 

Week

Lectures and Labs

Weekly Assignments

1

Explain course subject, teaching methodology, grading methodology, and web site.

Quiz: Assessment: Kim Possible: Attack of the Killer Bebes

Lecture: History of Storytelling

Lab: Preview The Hobbit (Rankin-Bass)

Homework: Get a copy of the book, The Hobbit. Read the Forward and Chapter 1.

2

Lecture: Characters (archetypes, ancillary, etc. – game specifics); Lesson Reviews (Games are not Stories; a game’s “Epoch,” and using the Definition Die)

Lab 1: Discuss characters in The Hobbit.

Lab 2: Character Quest Field Trip – identify
character types (10 points)

Homework: Read The Hobbit: Chapters 2, and 3.

Textbook: Chapter 5, Characters.

3

Lecture: The Role of Characters: Soul; Growth; Development; Emotion; Action

Lab 1: Continue discussion of The Hobbit.

Lab 2: Play Who Would Win?

Homework: Read The Hobbit: Chapters 4, 5, and 6.

4

Lecture: Course Project Explained

Lab 1: Discuss The Hobbit.

Lab 2: Work on Characters assignment for Course Project

Exam 1: Characters (30 points)

Homework 1: Complete Character Bios for Course Project

Homework 2: Read The Hobbit: Chapters 7, and 8.

5

Lecture: Conflict & Balance; Storytelling vs. Games; Save Games; Plots; Review Inception Documents

Lab 1: Discuss The Hobbit.

Lab 2: View: One, Two, Three; discuss.

Due: Character Bios (Rogues Gallery) for Course
Project (20 points)

Homework: Read The Hobbit: Chapters 9, 10 and 11.

Textbook: Chapter 4, Storytelling.

6

Lecture: Story Ideas and Structures; Concept Documents / Story Treatments

Lab 1: Discuss The Hobbit.

Lab 2: Play The Lord of the Rings

Homework 1: Create an Inception Document / Story Treatment for Course Project.

Homework 2: Read The Hobbit: Chapters 12, 13 and 14.

7

Lecture: Storytelling Devices; Games & Stories; Philosophy Check; Critiquing Documentation

Lab 1: Discuss The Hobbit.

Lab 2: Written critique another student’s Concept Document (returned to that student)

Due: Inception Document / Story Treatment for Course Project (for review)

Homework 1: Revise Concept Document based upon written critique; hand in both versions with critique for grade!

Homework 2: Read The Hobbit: Chapters 15, 16 and 17.

8

Lecture: Game Prototyping and Storytelling

Lab 1: Discuss The Hobbit.

Lab: Storyboard / Prototype a game on The Battle of Five Armies from Ch. 17 of The Hobbit.

Exam 2: Story & Plot (40 points)

Due: Final draft of Concept Document / Story Treatment for your Final Project Game. (30 points)

Homework: Read The Hobbit: Chapters 18 and 19 (the end).

9

Lecture: Stories by Game Category / Platform; Gameplay & Story; Parting Thoughts

Lab 1: Finish discussion of The Hobbit.

Lab 2: Play Once Upon a Time

Homework: Complete first draft of Course Project (Chapter Storyboard / Game Level)

10

Lecture: None.

Lab 1: View: Yes, Prime Minister (The Grand Design; The Ministerial Broadcast; The Key; A Victory for Democracy); discuss episodic storytelling

Lab 2: Written critique another student’s draft Course Project materials (returned to that student)

Due: Complete first draft of Course Project (Chapter Storyboard / Game Level)

Homework: Revise Course Project based upon written critique; hand in both versions with critique for grade!

11

Lecture: None.

Lab: None.

Exam 3: The Hobbit (30 points)

Due: Course Project (Chapter Storyboard or Game Level) (40 points)