Course Prerequisite
None
Required Text
Game Development Essentials: An Introduction, by Jeannie Novak (Thomason / Delmar Learning) 2005, ISBN # 1-4018-6271-3. [Note, this is the same book used in Survey of the Game Industry, so you should have a copy already.]
The Hobbit, by J.R.R. Tolkien. [Note you probably have a copy of this lying around somewhere left over from Middle or High School; if not, Amazon sells used copies for as cheap as a penny!]
The primary method of instruction is through lectures presented by the instructor and diverse in-class interactive activities; students can pose questions and answer them (with the possibility to earn an extra credit point at the instructor's discretion) at any time. Supporting the lectures are ‘laboratory’ prototyping, gameplay, story viewing, discussions, critiquing, and writing / design sessions. Here, students will create, play, and document stories in game and storyboard mediums and analyze their elements that highlight each lesson.
In addition, there is a course project that students work on in this class. The instructor will subjectively evaluate these.
|
Field Trip |
10 points |
|
First Exam (characters) |
30 points |
|
Project character bios |
20 points |
|
Second Exam (story, plot) |
40 points |
| Project Concept / Treatment | 30 points |
|
Third Exam (Hobbit / Review) |
30 points |
|
Course Project (Level / Story) |
40 points |
|
Total 1 |
200 points 2 |
1. Note that extra credit assignments are provided throughout the course and extra credit points can also be awarded for class participation. Students may voluntarily participate in extra credit assignments but are not required to do so. Points earned for extra credit are in addition to the above schedule.
2. A student’s final score, including extra credit, will be divided by two to get a percentage (100 scale) value. Grades based upon that result are as follows:
Grading Scale (percentage):
A = 4.0 100 to 92
A- = 3.7 91.9 to 90
B+ = 3.4 89.9 to 88
B = 3.0 87.9 to 82
B- = 2.7 81.9 to 80
C+ = 2.4 79.9 to 78
C = 2.0 77.9 to 72
C- = 1.7 71.9 to 70
D+ = 1.4 69.9 to 67
D = 1.0 66.9 to 60
F = 0.0 59.9 and below
* How your grade is computed, simply:
1. Add up all of the values of the optimum possible number of points that you
could have earned to date.
2. Divide the number in your Total * column on the far right side of
the table by the sum from step 1.
3. Multiply the result by 100 to obtain your Percentage Score.
4. Compare your Percentage Score with the Grading Scale above,
and that's where you currently stand.
For example, let's say that, to date, the optimal possible score would be 55. Your total score, including -1 point for a tardy and +1 point of extra credit, is currently only 38 out of that possible 55 points, so the math works out thus: (38 / 55) * 100 = 69.1 (when rounded up to the nearest tenth of a point). If you look up 69.1 on the above Grading Scale, you're only getting a D+. (However, you're very close to a C-, so just try a little harder!)
Learning the material in this
course involves hearing the lectures, participating in class discussions,
reading the "Required Reading" section on each week's web page, and completing the weekly homework assignments.
Negative points are scored for absenteeism. The penalty of -1 point
is assessed per tardy (with attendance taken twice per session) and -3 points
for a complete absence. The life lesson here being that "half of success is
just showing up."
You must turn in assignments at
the beginning of class. If you must miss a class meeting, please
contact me in advance to make alternative arrangements for submitting that
week’s homework.
Click here
to send me an email.
No late homework assignment
will be accepted after one week. All late homework assignments are
worth one less point for being late regardless of the reason.
If you miss an exam, attend the next class session 1/2 hour early. You will be given a special make-up exam at that time only. Any other special arrangements for making up exams or homework will be made entirely at the instructor’s discretion.
|
First Exam |
Week 4 |
|
Second Exam |
Week 8 |
|
Third Exam |
Week 11 |
|
Course Project Docs |
Weeks 5, 8 & 11 |
Below is a detailed, week-by-week look at the course, complete with hyperlinks to various materials in this web site. If you get lost during a given week of class, you can always find you way back by looking here. Note: the various lecture links provide the weekly Review Sheet notes for students; these are password protected files.
You
will need Adobe Reader to view most of the lecture files. If you don't
have have it, don't panic; it's a free download from Adobe. Just click on this
button and download the proper version.
Week |
Lectures and Labs |
Weekly Assignments |
|
Explain course subject, teaching methodology, grading methodology, and web site. Quiz: Assessment: Kim Possible: Attack of the Killer Bebes Lecture: History of Storytelling Lab: Preview The Hobbit (Rankin-Bass) |
Homework: Get a copy of the book, The Hobbit. Read the Forward and Chapter 1. |
|
|
Lecture: Characters (archetypes, ancillary, etc. – game specifics); Lesson Reviews (Games are not Stories; a game’s “Epoch,” and using the Definition Die) Lab 1: Discuss characters in The Hobbit.
Lab 2:
Character
Quest Field Trip – identify |
Homework: Read The Hobbit: Chapters 2, and 3. Textbook: Chapter 5, Characters. |
|
|
Lecture: The Role of Characters: Soul; Growth; Development; Emotion; Action Lab 1: Continue discussion of The Hobbit. Lab 2: Play Who Would Win? |
Homework: Read The Hobbit: Chapters 4, 5, and 6. |
|
|
Lecture: Course Project Explained Lab 1: Discuss The Hobbit. Lab 2: Work on Characters assignment for Course Project |
Exam 1: Characters (30 points) Homework 1: Complete Character Bios for Course Project Homework 2: Read The Hobbit: Chapters 7, and 8. |
|
|
Lecture: Conflict & Balance; Storytelling vs. Games; Save Games; Plots; Review Inception Documents Lab 1: Discuss The Hobbit. Lab 2: View: One, Two, Three; discuss. |
Due:
Character
Bios (Rogues Gallery) for Course Homework: Read The Hobbit: Chapters 9, 10 and 11. Textbook: Chapter 4, Storytelling. |
|
|
Lecture: Story Ideas and Structures; Concept Documents / Story Treatments Lab 1: Discuss The Hobbit. Lab 2: Play The Lord of the Rings |
Homework 1: Create an Inception Document / Story Treatment for Course Project. Homework 2: Read The Hobbit: Chapters 12, 13 and 14. |
|
|
Lecture: Storytelling Devices; Games & Stories; Philosophy Check; Critiquing Documentation Lab 1: Discuss The Hobbit. Lab 2: Written critique another student’s Concept Document (returned to that student) |
Due: Inception Document / Story Treatment for Course Project (for review) Homework 1: Revise Concept Document based upon written critique; hand in both versions with critique for grade! Homework 2: Read The Hobbit: Chapters 15, 16 and 17. |
|
|
Lecture: Game Prototyping and Storytelling Lab 1: Discuss The Hobbit. Lab: Storyboard / Prototype a game on The Battle of Five Armies from Ch. 17 of The Hobbit. |
Exam 2: Story & Plot (40 points) Due: Final draft of Concept Document / Story Treatment for your Final Project Game. (30 points) Homework: Read The Hobbit: Chapters 18 and 19 (the end). |
|
|
Lecture: Stories by Game Category / Platform; Gameplay & Story; Parting Thoughts Lab 1: Finish discussion of The Hobbit. Lab 2: Play Once Upon a Time |
Homework: Complete first draft of Course Project (Chapter Storyboard / Game Level) |
|
|
Lecture: None. Lab 1: View: Yes, Prime Minister (The Grand Design; The Ministerial Broadcast; The Key; A Victory for Democracy); discuss episodic storytelling Lab 2: Written critique another student’s draft Course Project materials (returned to that student) |
Due: Complete first draft of Course Project (Chapter Storyboard / Game Level) Homework: Revise Course Project based upon written critique; hand in both versions with critique for grade! |
|
|
Lecture: None. Lab: None. |
Exam 3: The Hobbit (30 points) Due: Course Project (Chapter Storyboard or Game Level) (40 points) |