Course Introduction Course Project Info Syllabus Your Current Grade Extra Credit Ideas 1: History 2: Intro. Char. 3: Robust Char. 4: Exam; Explain 5: Story I; Plot 6: Story II; Docs 7: Tools; Critiques 8: Prototype Game 9: Catagories 10: Episodic 11: Final Project
 

Conceptual Storytelling

Week 2: The Role of Characters: Development (Back Story), Soul, Growth, Character Arc, Emotion, and Revelation through Action

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Weekly Homework:

 

Read Chapter 2: Roast Mutton and Chapter 3: A Short Rest. Be prepared to discuss these in class next week for extra credit and as preparation for the Final Exam.

 

Course textbook: Game Development Essentials: An IntroductionCourse Textbook, Game Development Essentials: An Introduction

Chapter 5, Characters: In this chapter you’ll meet both player characters and NPCs, review the classic character archetypes, and go over character development, point-of-view, visual & verbal elements, movement, background, history and advancement.

 

 

 

 


 

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page