Course Introduction Course Project Info Syllabus Your Current Grade Extra Credit Ideas 1: History 2: Intro. Char. 3: Robust Char. 4: Exam; Explain 5: Story I; Plot 6: Story II; Docs 7: Tools; Critiques 8: Prototype Game 9: Catagories 10: Episodic 11: Final Project

 

Conceptual Storytelling

Week 5 Homework: Two Exams

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Weekly Homework:

 

Read Chapters 9: Barrels out of Bond, 10: A Warm Welcome, and 11: On the Doorstep. Be prepared to discuss these in class next week for extra credit and as preparation for the Final Exam.

 


 

Course Textbook, Game Development Essentials: An IntroductionCourse textbook: Game Development Essentials: An Introduction

Chapter 4, Storytelling: In this chapter you’ll get to review storytelling traditions, generating ideas, we’ll look at traditional story structures (e.g., the Hollywood 3-Act), consider story elements (i.e., premise, back story, etc.), plot (how the story unfolds), game story devices (interactivity, non-linearity, etc.), and you’ll get a good first look at where this course is going during the latter classes: Game Storytelling & Documentation.

 

Pay particular attention as you read this chapter! It is the springboard for the Final Project Game that you'll be working on!

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page