“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich
Weekly Homework:
Read Chapters 9: Barrels out of Bond, 10: A Warm Welcome, and 11: On the Doorstep. Be prepared to discuss these in class next week for extra credit and as preparation for the Final Exam.
Course Textbook, Game Development Essentials: An Introduction
Chapter 4, Storytelling: In this chapter you’ll get to review storytelling traditions, generating ideas, we’ll look at traditional story structures (e.g., the Hollywood 3-Act), consider story elements (i.e., premise, back story, etc.), plot (how the story unfolds), game story devices (interactivity, non-linearity, etc.), and you’ll get a good first look at where this course is going during the latter classes: Game Storytelling & Documentation.
Pay particular attention as you read this chapter! It is the springboard for the Final Project Game that you'll be working on!