Up Course Introduction Course Project Info Syllabus Your Current Grade Extra Credit Ideas 1: History 2: Intro. Char. 3: Robust Char. 4: Exam; Explain 5: Story I; Plot 6: Story II; Docs 7: Tools; Critiques 8: Prototype Game 9: Catagories 10: Episodic 11: Final Project

Conceptual Storytelling

Week 11: Finals

Turn in your final Game Level Design Document or Storyboard and take the final exam!

Exam #3 is this week:

 

Next week there will be the final course exam (30 points) on the terms, concepts, and principles from the material presented in The Hobbit plus an overall review of the course highlights. Be sure to study the Lesson Review Sheets handed out in class for Week 9, and look over your Course Newsletters with the Chapter Notes from The Hobbit, plus make sure you've read all the Required Reading material found in each week's assignment links on the web site.


Required Reading:

None.


Optional Reading:

This supplemental link is worth pursuing only if you wish to really learn the subject matter of game design in the broadest possible sense. Read this only if you're serious about being a game designer and delving deeply into the subject of game design art, craft, and science, here's some more lessons from others who have also "been there."

Article: Redefining Game Narrative: Far Cry 2 by Patrick Redding

The argument that cutscenes are dead as a narrative form in games has been spread far and wide. The sense that we must push the medium toward a form of interactive narrative that is as strong and vital as the innovations in other areas of gameplay and technology has taken hold with many creators.

Here, Patrick Redding details for Gamasutra the work that he has been doing as narrative designer on Ubisoft Montreal's Far Cry 2, which is due out later this year for Xbox 360, PlayStation 3, and PC, describing how he and other members of the team have chosen to design the game for fully interactive, player-influenced narrative.

 

He discusses the bold change from the previous Far Cry games on console, which he was involved with, and a move which he believes will draw a line in the sand for the industry's movement toward fully interactive narrative.

Bibliography: General Course References


This is an interesting web site you should check out.
Optional Rating:

With the class winding down, you may wish to take a moment and contribute some information to those students who will follow you in my class.

Web Site: Rate My Professors for Alan Emrich

Just look me up under "Emrich, Alan" and, if you feel strongly about it, leave a rating so that those students who will follow you have some idea what to expect from the courses taught by yours truly.


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