Up Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, GM 1-3 2: GM 4 - 1945 3: GM 6, 7 - Maze 4: GM 8 - Platform 5: Midterm; GM 9 6: GM 10 - 3D 7: GM 11 Tanks 8: GM 12 Tic-Tac 9: GM 13 - FPS 10: GM 14 - Panic 11: Final Projects

 

Digital Game Prototyping

Graded Course Project Game Information

Using Game Maker, your task is to devise your own game prototype. You can build this game completely from scratch, or start from an existing Game Maker game and mod the heck out of it until it 'becomes' your original game. At the final class meeting, every student will be given a grade sheet to use to evaluate every other student. Then, in random order, you will go up to the instructor's computer and 'demo' your game. In this little dog-and-pony show you need to demonstrate what's cool about the game, and maybe even show how you did some of the interesting bits by opening up its guts in Game Maker.

There will be no time for playtesting or revisions in class, so you will need to help each other on your own time with feedback as well as integrate the feedback you get from others into an improved iteration of your game. If someone helps your game with some great playtesting feedback or technical help using Game Maker, email me their name and explain how they helped you and I'll give them some Extra Credit for helping you.


Sample Project Games

These sample Game Maker Course Project games scored well. Feel free to download them and try them out. They demonstrate the type of game, graphic, interface, and audio design that can be achieved by students in this class:

The Rift: Matt Rose creates a an Asteroids-style game with fantastic panache. (I bet you can't stop playing it!)
The Works: Ryan Rousseau offers up the most amazing color-matching variant on Missile Command.
Halo Platformer: Andrew Monroy built an awesome platformer with a Halo theme.
Hell's Graveyard: Ben Jaramillo's platformer offers players considerable challenge.
X-mas of Doom: Aaron Goodson presents the complete graphic look and storyline in this introductory level, side-scrolling snowball-thrower.
Super Diet: Jane Lo builds a frenetic platformer with a dietary theme.
Space Puzzle Platoon: Matt Coburn builds a Tetris type game, with some interesting twists.
Aces: Aerial Armageddon: Kevin Klosiewski gives players a screen between levels to spend victory points on upgrades and repairs in this 1945 game super-variant.
Here Comes the Horde: Brian Newland has turned the real-time game engine of Game Maker into a turn-based system with a very clever little strategy game!
Reactor: Asa Trujillo has given a wild Breakout style game with a lot of interesting twists.


There is One Project Milestone

 

ž Turn in Completed Game & Give a Live Demonstration [up to 30 points]: Due at the beginning of class during Week 11, this is the Gamma version of your project game with you providing a live Dog & Pony Show for it.

 


What You’re Expected to Hand In

 

ž A Complete Digital Game: this should be on a CD-ROM or, better still, emailed to me such that it is time stamped when I receive it in my email box no later than 30 minutes from the end of class! In addition to your game's in-class evaluation during our final meeting, I may want to examine it future before determining your final grade.

 


Grading Criteria

 

Each game will be evaluated in the following categories. The maximum number of points earned for each category is listed after that category's title.

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