Up Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, GM 1-3 2: GM 4 - 1945 3: GM 6, 7 - Maze 4: GM 8 - Platform 5: Midterm; GM 9 6: GM 10 - 3D 7: GM 11 Tanks 8: GM 12 Tic-Tac 9: GM 13 - FPS 10: GM 14 - Panic 11: Final Projects

Digital Game Prototyping

Week 3: Game Maker Tutorials 6 (Wingman Sam) and 7 (The Maze Game)

In the lab track, we continue our adventure in Game Maker software by wrapping up the scrolling shooter with a major overhaul into a 2-player game with the design of a 'Boss Monster' (Wingman Sam) and begin building The Maze Game in class (to be completed, with several original gameplay levels designed, as this week's homework).

Quiz #2 is next week:

 

Next week features the second quiz. It is worth 10 points and covers the material from this week (including general knowledge of Game Maker), plus the textbook chapter and the required reading sections for this week on the course web site.

The link below is the homework assignment due at the beginning of the next class session.

Homework: Week 3

Required Reading:

These links feature the supplemental material that you are responsible for knowing before the second exam (that takes place at the beginning of Week 8). Be sure to click on every link in this section!

Articles: Beginning Level Design Part 1: Rules to Design By and Part 2: Rules to Design By and Parting Advice by Tim Ryan

These articles are a two-part series that covers theories behind level design and suggests a set of design rules. The intention is to aid gamers who want to design levels for pleasure or pursue a career in level design.


Optional Reading:

This supplemental link is well worth reading, particularly if you're making an analog game for your Graded Course Project Game.

Article: Better Games Through Usability Evaluation & Testing by Sauli Laitinen

The best way to make sure that unintended problems do not hinder enjoying the game is to take usability into account in game development. This article presents how this can be done and what kind of results to expect.

Article: Spore: Pre-Production through Prototyping by Eric-Jon Waugh

Maxis Senior Development Director Eric Todd offers a lesson on the value of prototyping and creating experimental models before dedicating one's self to any one approach to a software problem.

Bibliography: General Course References

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