Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, GM 1-3 2: GM 4 - 1945 3: GM 6, 7 - Maze 4: GM 8 - Platform 5: Midterm; GM 9 6: GM 10 - 3D 7: GM 11 Tanks 8: GM 12 Tic-Tac 9: GM 13 - FPS 10: GM 14 - Panic 11: Final Projects

 

Digital Game Prototyping

Week 7: Game Maker Tutorial 11 (Tank Wars)

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Game Maker Tutorials:

When we left class today, Game Maker Tutorial #11 (Tank War) was completed and I even showed you how to ‘upgrade’ your mini-map to give it better contrast against the game’s background. Your homework this week (worth up to 15 points) is to:

1) Make this a more complete game by adding two Rooms – a front-end (i.e. “splash” screen) to segue players into the game (by pressing a key as indicated on that screen; be sure to put a front-end controller and have the music and global.score settings take place there) and a closing (i.e., “cheese”) screen with, perhaps, a congratulatory note of famous quotation (e.g., “To the victor go the spoils.”) when players exit the game by pressing the <Esc> that stays on a few seconds before the game restarts (you can put this functionality in obj_controller); 

2) Instructions, the Victory Conditions, and game Credits on the Help Screen when the F1 key is pressed;

3) At least 10 minutes of great gameplay with an eye on game balance (see this week’s reading assignment); and 

4) Some “mods” for the game itself. These might include:

I expect to see some thought an effort on your part when I evaluate this assignment. Make sure that you do the homework reading before handing in this assignment!

 

You must make your Tank Wars mod a nice, clean game suitable for the mass-market, so make the levels of ever-increasing depth. 

Your .gm6 save game file is due at the beginning of class next week, either on disk or via email to the instructor (any homework time-stamped more than 30 minutes after the end of class will be marked late – you can always send it in early if you want).


 

The Game Maker’s Apprentice Textbook:

I highly recommend this book. Click here to order it.Chapter 11, Balance in Multiplayer Games: Read pages 211 to 221. Be sure to use the CD-ROM included with the book to examine the .gm6 files in the Games / Chapter 11 folder! This Chapter examines this week’s tutorial game (Tank Wars) and provides new versions where different kinds of tanks (Light, Medium, and Heavy) can be designed and tested. Once you’ve tweaked these models to act the way you want them (and remember the Scissors-Rock-Paper technique!), players can select their preferred model of tank before the game begins.

 

IMPORTANT: You cannot use these files directly from the CD-ROM or you will get an error message; you must use them from a writable location for them to work (so save them to a drive first, including the tankdata.txt file, and then access them).

 

This chapter goes hand-in-glove with the course lectures and points you to a successful Course Project, so be sure to make a good study of it and take that material to heart.


Quiz #3 is next week:

 

Next week features the third quiz. It is worth 10 points and covers the material from Week 5, Week 6 (on Interface Design) and what little new material there was taught in class this week (7; including general knowledge of Game Maker), plus the above textbook chapter (Balance in Multiplayer Games) and the required reading sections for this week on the course web site.

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