Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, GM 1-3 2: GM 4 - 1945 3: GM 6, 7 - Maze 4: GM 8 - Platform 5: Midterm; GM 9 6: GM 10 - 3D 7: GM 11 Tanks 8: GM 12 Tic-Tac 9: GM 13 - FPS 10: GM 14 - Panic 11: Final Projects

 

Digital Game Prototyping

Week 8: Balance in Multiplayer Games; Game Maker Tutorial 12 (Tic-Tac-Toe)

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Game Maker Tutorials:

When we left class today, Game Maker Tutorial #12 (Tic-Tac-Toe) was nearly (if not) complete. Your homework this week begins by finishing this tutorial lesson (and you should review the lessons for it taught in Chapter 13 of The Game Maker’s Apprentice in any case). Make sure you grasp want an array is, what a script is, and how we use adaptive behavior to modify a game’s AI to better compete at the player’s level.

There is no required homework due for this game. (The required reading in the textbook, listed below, is the most important use of your time and attention during our interim between classes this week.)

However, you can do some modding for Tic-Tac-Toe and garner yourself some serious Extra Credit. What sort of mods?

 1) Have the AI choose a position that lets it win two different ways (see page 257 in the Apprentice textbook – worth up to 10 points);

2) Create the graphics and AI for a 3D (i.e., 3-level) Tic-Tac-Toe game, pictured here (worth up to 15 points); or

3) Create a 4-in-a-Row variant with a larger board (like Connect 4 uses – and, if you can, using Connect 4’s rules where pieces “drop down”), a picture of which is shown here (worth up to 20 points – a full letter grade in this course!);

4) Create a Nine Men’s Morris computer game. Remember it from Week 1 of Survey of the Game Industry? A picture of the board layout is shown here (worth up to 30 points – a letter-grade-and-a-half in this course!).

Since this is an Extra Credit assignment, your .gm6 save game file is due at any time before the end of the course, either on disk or via email to the instructor.



The Game Maker’s Apprentice Textbook:

 

I highly recommend this book. Click here to order it.Chapter 12, Become a Programmer: Read pages 225 to 255. Be sure to use the CD-ROM included with the book to examine the .gm6 files in the Games / Chapter 12 folder! This Chapter is required foundational material for next week’s overview lesson on Game Programming 101. This information (complete with mini-tutorial games so that you can actually see and do what you’re reading) is also vital for understanding how next week’s tutorial game (the first-person shooter, Slightly Less Doomed) is constructed and will enable you to grasp the challenges of next week’s homework.

 

Do not ignore this chapter or give it only a cursory effort. Delve deeply into it and try to come to a clear understanding of its lessons! In this chapter, you really walk a mile in a programmer’s shoes, and you know what Mr. Emrich says about that!

 

This chapter is hugely important; don’t muck it up!

 


 

Quiz #4 is next week:

 

Next week features the fourth quiz. It is worth 10 points and covers the material from this week’s reading on programming (vitally important!) and the required reading section for this week on the course web site.

 

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page