There is no lecture track this week, but in the lab portion we will delve deeply into another, more sophisticated type of maze game with Tutorial 14: Pyramid Panic. It is a lessons that gives the AI opponents (i.e., the monsters the player must face) some more intelligent behavior (AI), adds a very neat effect, and reinforces the complete game building experience from front end to cheese screen that you'll need to demonstrate on your Final Course Project Game.
The link below is the homework assignment due at the beginning of the next class session.
These links feature the supplemental material that you are responsible for knowing before the final exam (that takes place at the beginning of Week 11). Be sure to click on every link in this section!
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This is strictly for those who would pursue a career in game design. One of the great gods in the pantheon of our hobby here speaks.
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Bibliography: General Course References