Up Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, Analog 2: Core, FPS, Demo 3: Analog Final 4: Mass Mkt; GM 1-3 5: Motivation; GM 4, 5 6: Rules; GM 6, 7 7: Feedback; GM 8 8: Interface; GM 9 9: Concept Docs 10: Beta Testing 11: Final Projects

Game Prototyping

Week 3: In-Class Analog Final Exam

Today in class your Analog Final Examination will be making a complete game prototype from scratch using only your time in class to complete it. The subject of the game will be provided when you arrive in class (if you arrive early, you can start early), as well as exact assignment instructions and the password to this
research link. The password to open this assignment document will be posted on the white board in class.

Class Support Material: Assorted blank grid sheets, cards, and counters

This free download is a .zip file with square- and hex-grid paper, blank card templates, and blank counter sheets. Each is presented in MSWord .doc files and is presented in various sizes in an 8.5" x 11" format. You can easily manipulate every file.

The link below is the homework assignment due at the beginning of the next class session.

Next week also features the first exam at the beginning of the class period. It is worth up to 15 points and covers the material from weeks 1 and 2 (including the required reading sections for those weeks on this web site).

Homework: Week 3

Required Reading:

These links feature the supplemental material that you are responsible for knowing before the first exam (that takes place at the beginning of Week 4). Be sure to click on every link in this section!

None.


Optional Reading:

These supplemental links are worth pursuing only if you wish to really learn the subject matter of game design in the broadest possible sense. This material will not be directly included in the exams, but if you're serious about being a game designer and delving deeply into the subject of game design art, craft, and science, here's some more lessons from others who have also "been there."

Blog Entry: How to Prototype a Game in Under 7 Days Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester by Kyle Gabler, Kyle Gray, Matt Kucic, and Shalin Shodhan

You won't be graded on this, but considering where you've been in Game Prototyping, and where you'll be going for the next quarter-and-a-half... this is an article that you will find very inspiring and great fun! A must read!!

Bibliography: General Course References

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page