Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, Analog 2: Core, FPS, Demo 3: Analog Final 4: Mass Mkt; GM 1-3 5: Motivation; GM 4, 5 6: Rules; GM 6, 7 7: Feedback; GM 8 8: Interface; GM 9 9: Concept Docs 10: Beta Testing 11: Final Projects

 

Game Prototyping

Week 6 Homework: Digital Game Rules; Game Maker Tutorials 6 and 7

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Game Maker Tutorials:

 

1. Since we did not complete Game Maker Tutorial 7 (The Maze Game) in class, the first part of your homework is to complete that tutorial lesson on your own. You should have downloaded this lesson (along with all of the other Game Maker Tutorial files) from Mr. Emrich’s space on the school web site, but if you didn’t, send Mr. Emrich an email requesting this lesson and he will send it to you.

 

2. [Optional] You may also do the game tutorial from Chapter 7 (Koalabr8) from the Game Maker’s Apprentice textbook on your own. The materials are included on the CD-ROM included with the book – assets can be found in Resources / Chapter 07; and sample game builds are in Games / Chapter07. This bonus tutorial lesson will help you a great deal with this week’s homework assignment and preview with some lessons from next weeks’ in-class game tutorial, including the use of a Tile Set.

 

3. Build at least 6 gameplay Levels for The Maze Game: In addition to adding any new ideas that you want (see the list below), you must create at least 6 gameplay levels (i.e., not counting the Splash and Cheese screens at the beginning and end of the game). I want to see some real work produced by you for this game. You should carry the information from this week’s lecture on Digital Game Rules with you and bring your homework reading this week (see below) on Level Design to the table. Important: I expect so see some game design thought in your homework this week as your levels gradually get trickier and slowly introduce new features. You can make more game levels, if you want, and this will be considered when this assignment is graded.

Some ideas for adding new features and building levels in The Maze Game, might include: 


You owe me at least 6 original gameplay levels for The Maze Game (although more than 6 can improve your grade for this assignment). Make sure that your email includes 1) the game’s .gm6 file; and 2) an explanation in the Game Information display (i.e., the <F1> key) or the body of the email explaining to me any new features, major modifications or story elements that you’ve added to the game (so that I can focus at those features in particular when I grade this assignment for up to 10 points).

You can check out a great maze game by clicking here. Megan Parks made this devilishly thoughtful maze for this homework assignment. It adds a few clever twists and features. Use this as an example of what my expectations are for you with this homework assignment.


 

Course textbook: Game Development Essentials: An IntroductionThe Game Development Essentials Textbook:

 

Chapter 7, Level Design: Read pages 202-223 on creating the world. A good deal of the material in this chapter relates directly to this week’s homework (building maze levels). Much of this chapter also foreshadows the kinds of games you’ll be building (and things you’ll need to think about) in Advanced Game Prototyping – so heed its lessons!

 

 


 

Exam #2 is next week:

 

Next week features the second exam. It is worth 15 points and covers the material from weeks 4 through 6: including the lectures, lessons from the Game Maker tutorials, the required reading sections for those weeks on the course web site, and Chapter 5 in The Game Maker’s Apprentice and Chapter 7 in the Game Development Essentials textbooks.

 

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