Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, Analog 2: Core, FPS, Demo 3: Analog Final 4: Mass Mkt; GM 1-3 5: Motivation; GM 4, 5 6: Rules; GM 6, 7 7: Feedback; GM 8 8: Interface; GM 9 9: Concept Docs 10: Beta Testing 11: Final Projects

 

Game Prototyping

Week 7 Homework: Feedback and Rewards; Game Maker Tutorial 8

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Game Maker Tutorials:

 

1. If we did not complete Game Maker Tutorial 8 (The Platformer Game) in class, the first part of your homework is to complete that tutorial lesson on your own. You should have downloaded this lesson (along with all of the other Game Maker Tutorial files) from Mr. Emrich’s space on the school web site, but if you didn’t, send Mr. Emrich an email requesting this lesson and he will send it to you.

 

2. Build at least 3 gameplay Levels for The Platformer Game: In addition to adding any new ideas that you want (see the list below), you must create at least 3 gameplay levels (i.e., not counting the Splash and Cheese screens at the beginning and end of the game). I want to see some real work produced by you for this an honest-to-goodness game. You should apply the information from this week’s lecture on Player Feedback, Fulfillment and Rewards to your homework this week. Important: I expect so see some serious game design thought in your homework this week as your levels gradually get trickier and slowly introduce new features. You can make more game levels, if you want, and this will be considered when this assignment is graded.

Over the past several tutorial lessons, you’ve learned a lot of techniques for making the basic building blocks of a Platform Game in Game Maker. By combining Time Lines and setting timers, creating oversize Rooms and using Views, and many of other tricks and techniques you’ve learned, you now know enough to flex your creativity muscles and this homework assignment. It’s time to pursue a bit of excellence by showing off what you’re learned to date in your homework efforts this week.

Some ideas for adding new features and building levels in The Platformer Game, might include: 


You owe me at least 3 original gameplay levels for The Platformer Game (although more than 3 can improve your grade for this assignment). Make sure that your email includes 1) the game’s .gm6 file; and 2) an explanation in the Game Information display (i.e., the <F1> key) or the body of the email explaining to me any new features, major modifications or story elements that you’ve added to the game (so that I can focus at those features in particular when I grade this assignment for up to 10 points).

 


 

Course textbook: Game Development Essentials: An IntroductionThe Game Development Essentials Textbook:

 

Chapter 8, Interface: Read pages 224-257 on creating the connection. The material in this chapter directly presages next week’s lecture, so you will want to have digested it before class next week. There is a great deal to consider in a game’s interface, where the game designer must become something of an engineer to get the player and the machine connected together properly.

 

 


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