Up Course Introduction Course Project Info Game Maker Syllabus Your Current Grade Extra Credit Ideas 1: Intro, Analog 2: Core, FPS, Demo 3: Analog Final 4: Mass Mkt; GM 1-3 5: Motivation; GM 4, 5 6: Rules; GM 6, 7 7: Feedback; GM 8 8: Interface; GM 9 9: Concept Docs 10: Beta Testing 11: Final Projects

Game Prototyping

Week 11: Final Course Project presentations

This is the final class session where you must attend and present your Final Course Project Game to the class for their grades. Also, be sure to bring and hand in your course survey questionnaire.

See you in Advanced Game Prototyping!


Required Reading:

None.


Optional Reading:

This supplemental link is worth pursuing only if you wish to really learn the subject matter of game design in the broadest possible sense. Read this only if you're serious about being a game designer and delving deeply into the subject of game design art, craft, and science, here's some more lessons from others who have also "been there."

None.

Bibliography: General Course References


This is an interesting web site you should check out.
Optional Rating:

With the class winding down, you may wish to take a moment and contribute some information to those students who will follow you in my class.

Web Site: Rate My Professors for Alan Emrich

Just look me up under "Emrich, Alan" and, if you feel strongly about it, leave a rating so that those students who will follow you have some idea what to expect from the courses taught by yours truly.


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