Up CP: About the Client CP: Teams & Companies CP: Job Descriptions CP: Pitch Packet Info CP: Presentation Info CP: Extra Credit Ideas
 

Graded Course Project Information

Team Job Descriptions

The job description for your Biz Dev is described elsewhere, but forming the backbone of the company are its co-founders and key personnel (you!). Each team member will be assigned one of the jobs listed below. Each job comes with individual as well as group responsibilities. Individual responsibilities are enumerated [A], [B], and [C] to denote their placement on the Grading Scale (as a 14, 12 and 10 point assignment, respectively).

Each job comes with individual as well as group responsibilities. Individual responsibilities are enumerated [A], [B], and [C] to denote their placement on the Grading Scale. Each job's responsibilities are described below:

1. Producer: The Producer is the Team's Leader. If there is a tie vote on corporate or marketing matters, the Producer's vote breaks the tie. The Producer is individually responsible for:

In addition, because this is a small startup company, the Producer must also serve as an artist under the Art Director, as an engineer under the Technical Director, and as an assistant writer / designer under the Lead Writer / Designer.

2. Art Director: The Art Director is team's Lead Artist. If there is vote on the art direction for the project, the Art Director's vote (within budget and schedule constraints) breaks the tie. The Art Director is individually responsible for communicating the game visually by:

In addition, because this is a small startup company, the Art Director must also serve as an assistant producer under The Producer, as an engineer under the Technical Director, and as an assistant writer / designer under the Lead Writer / Designer.

3. Technical Director: The Technical Director is the team's Lead Engineer. If there is a vote on the technical direction for the project, the Technical Director's vote (within budget and schedule constraints) breaks the tie. The Technical Director is individually responsible for:

In addition, because this is a small startup company, the Technical Director must also serve as an assistant producer under The Producer, as an artist under the Art Director, and as an assistant writer / designer under the Lead Writer / Designer.

4. Lead Writer / Designer: The Lead Writer / Designer is the team's Lead Designer for the game and is responsible for synthesizing the team's vision for it. This person is also the Lead Writer for all of the materials supporting the game. If there is a vote on a key design decision or the words used in or about the game, the Lead Writer / Designer's vote (within budget and schedule constraints) breaks the tie. The Lead Writer / Designer is individually responsible for communicating the game in writing by:

In addition, because this is a small startup company, the Lead Writer / Designer must also serve as an assistant producer under The Producer, as an artist under the Art Director, and as an engineer under the Technical Director.

5. Jack-of-all-Trades (or "JOAT"): Not every team will have a JOAT. The JOAT is the team's 'do everything' person whose task it is to ease everyone's burden. Consequently, the JOAT isn't individually responsible for anything. The JOAT's individual grade, therefore, will be an average of the individual grades from the other four Team Members, by category, rounded down. (Thus, if the JOAT's teammate's average [B] category grade score was 11.67, the JOAT would receive a score of 11.6)

By the way, if there is a JOAT on your team, feel free to come up with a more appropriate title for this person.

Important: the JOAT must serve as an assistant producer under The Producer, as an artist under the Art Director, as an engineer under the Technical Director, and as an assistant writer / designer under the Lead Writer / Designer and should help them shoulder their many burdens. For example, the Producer might assign the JOAT to do the game's marketing research while the Lead Writer / Designer delegates to the JOAT the task of physically creating and organizing the pitch packet.

By ensuring every other Team Member's individual success, the JOAT's individual success is assured.


X. Presenter(s): Remember, you're going to make a Project Pitch. That means someone on the Team is going to have to get up in front of the Clients and speak. You'll have to decide who will make the best presentation and have that person (or those persons) learn their lines and actually do the Pitch.


You’re all “Management” Now

Each one of you will have some management-level authority on your Graded Course Project. The Producer, in particular, must lead the team to a good grade and glory; however each Department Lead is also the manager of their respective areas when others are helping him or her by doing a share of that department’s assigned tasks.

In order to get along with each other and successfully navigate this project “death march,” you’ll need to apply some basic management skills. Here are a few guidelines for effective management that, if applied by everyone on your team, will go a long way toward a smooth and happy landing with your Graded Course Project:

Be a leader now, not just a manager. You must admit to and learn from your mistakes. Use inspiration, not degradation. Positive reinforcement is much more powerful and motivating than negative reinforcement. Ensure that the entire Team is always aware of the current status of the project by maintaining a consistently high level of communication; always “show and tell” at Team gatherings, and provide regular reports to your Team (e.g., daily, weekly, and even monthly updates).

These are all important lessons you can take away from this class.

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page