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Graded Course Project Information

Pitch Packet Information

Consider this your itemized, detailed checklist of the Pitch Packet that is left with a client at a Pitch Presentation. The Pitch Packet is a notebook (or other creative binder) of information about your company and game proposal that works on the same principle as an infomercial. That is, even when your asleep, that Pitch Packet remains with the client, constantly 'selling' them. Here is a list of what a good Pitch Packet should contain:

  1. A binder of some sort. Often, this is just a notebook with a clear outer cover so that you can slide in artwork of your own. Naturally, you should create and insert appropriate cover art (front, back, and side don't forget the side art; it will do half your selling when that notebook is sitting on a desk back at the client's office). However, more creative binders tend to distinguish themselves from the crowd on a decision-maker's desk, so feel to consider more creative 'packaging.'
     
  2. The front inside pocket should contain:
  1. The first page they see should be the Cover Sheet that contains:
  1. After the Cover Sheet, the second page should be a one-page Executive Summary of the game with an emphasis on what will make it sell. The Executive Summary should contain:
    • The game's title (at least), subtitle, and artwork (as appropriate)
    • The game's High Concept (media, genre, epoch), Hook (i.e., it's unique selling point) and One-Sentence Marketing Description
    • The game's target market(s), ESRB rating, platform(s), and suggested retail price
    • Anything novel about the game's marketing, manufacturing, or distribution
    • A Brief, back-of-the-box type description of the game with key features listed in bullet points
  2. Following the Executive Summary is the 'meat' of the pitch packet. The third page is generally the Table of Contents for the entire Pitch Packet. Not surprisingly, therefore, you'll want to put page numbers within the Pitch Packet so that the client can reference them quickly in the future when reviewing your information.
  1. Following the Project Overview there are two main sections of the body of the document, The Sizzle and The Steak. Always put The Sizzle first. The Sizzle section of your Pitch Pack should include (in no particular order):
  1. The second main section of the body of the document is The Steak. It should include (in no particular order):
  1. The final section of the Pitch Packet, if you have a final section, would include everything else that is left to say that doesn't fit into the above.

Suggested Reading:

The links below is provided to help you, in general terms, with your Pitch Packet. Your Team's Lead Writer / Designer, at the very least, should read this!

Article: The Game Proposal, Part One: The Basics by Luke Ahearn

Part one of this two-part article examines the process of putting together a game proposal. Here you'll see the basics of the game proposal (what it is intended to accomplish) as putting together a complete game proposal is very involved. What the proposal is intended to accomplish is very similar to that of a business plan.

Article: The Game Proposal, Part Two: The Contents by Luke Ahearn

Part one of this two-part article examines the process of putting together a game proposal. Here you'll see the basics of the game proposal (what it is intended to accomplish) as putting together a complete game proposal is very involved. What the proposal is intended to accomplish is very similar to that of a business plan.

Sample: The Hulk by Radical Entertainment

This .pdf file is an interesting Pitch Document and well worth a squint before embarking on your own team's offering to Next Thing Games.

Sample: Capture the Dude by Radical Entertainment

Here's a web page with a Pitch Document for a 3D Brawler game that you might take an idea or two inspiration from.

Sample: Ice Warriors by unknown

Part Pitch Document, part Design Document, this will certainly show you how to display the design elements of your game.

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