Up Course Introduction Course Project Info. Syllabus Peer Evaluations Your Current Grade Extra Credit Ideas 1: Welcome to Work 2: Biz, Plan, Time 3: Risks, Leadership 4: Startups, Mktg 5: Budgets, ROIs 6: Protecting Ideas 1 7: Protecting Ideas 2 8: Deal Points 9: Getting a Job 10: Reality, Future 11: Why and Tao
 

Game Project Management

Course Objective and Grading Criteria

 

Course Prerequisite

GA3332 Interface Design for Games

 Required Text

Game Development Essentials: An Introduction, by Jeannie Novak (Thomason / Delmar Learning) 2005, ISBN # 1-4018-6271-3. [Note, this is the same book used in Survey of the Game Industry and Gameplay & Game Design, so you should have a copy already.]

Methodology

 

The primary methods of instruction are through lectures presented by the instructor; students can pose questions and answer them (with the possibility to earn an extra credit point at the instructor's discretion) at any time. Supporting the lectures is an ongoing Graded Course Project where the students form teams to create a fictional startup computer game developer and apply the lessons so that the can ultimately make a Project Pitch to an interested game publisher.

 

In addition, the students will be individually graded on a Game Review, a Letter of Recommendation that they must compose, and on a Peer Review of their contributions to their Team.

 

Specifically, students will earn points for both individual and team efforts as follows:

Evaluation and Grading

 

Evaluation of Student Performance

Company Identity [group]

12 points

Original Game Concept [group]

6 points

First Exam [individual]

20 points

Second Exam [individual]

25 points

Peer Reviews [individual]

8 points

Practice Pitch 1: Progress [group] 8 points
Third Exam [individual] 25 points
Practice Pitch 2: Substance [group] 10 points
Fourth Exam [individual] 25 points
Final Individual Task "A" 14 points
Final Individual Task "B" 12 points
Final Individual Task "C" 10 points
Final Letter of Recommendation [Individual] 10 points
Final Pitch Presentation [group] 20 points

Total 1

200 points 2

 

1. Note that extra credit assignments are usually provided during the course and extra credit points might also be awarded for class participation. Students may voluntarily participate in extra credit assignments but are not required to do so. Points earned for extra credit are in addition to the above schedule.

2. A student’s final score, including extra credit, will be divided by two to get a percentage (100 scale) value. Grades based upon that result are as follows:

Grading Scale (percentage):

A   =     4.0     100 to 92

A-  =     3.7     91.9 to 90

B+ =     3.4     89.9 to 88

B   =     3.0     87.9 to 82

B-  =     2.7     81.9 to 80

C+ =     2.4     79.9 to 78

C   =     2.0     77.9 to 72

C-  =     1.7     71.9 to 70

D+ =     1.4     69.9 to 67

D   =     1.0     66.9 to 60            

F   =     0.0     59.9 and below 

* How your grade is computed, simply:

1. Add up all of the values of the optimum possible number of points that you could have earned to date.
2. Divide the number in your Total * column on the far right side of the table by the sum from step 1.
3. Multiply the result by 100 to obtain your Percentage Score.
4. Compare your Percentage Score with the Grading Scale above, and that's where you currently stand.

For example, let's say that, to date, the optimal possible score would be 55. Your total score, including -1 point for a tardy and +1 point of extra credit, is currently only 38 out of that possible 55 points, so the math works out thus: (38 / 55) * 100 = 69.1 (when rounded up to the nearest tenth of a point). If you look up 69.1 on the above Grading Scale, you're only getting a D+. (However, you're very close to a C-, so just try a little harder!)

Course Policies

Exam Schedule

First Exam

Week 3

Second Exam

Week 5

Third Exam

Week 8

Fourth Exam

Week 10

Course Project Due

Week 11

 

Lessons and Homework by Week (Course Syllabus)

 

Below is a detailed, week-by-week look at the course, complete with hyperlinks to various materials in this web site. If you get lost during a given week of class, you can always find you way back by looking here. Note: the various lecture links provide the weekly Review Sheet notes for students; these are password protected files.

To get Acrobat Reader, click here.

 

You will need Adobe Reader to view most of the lecture files. If you don't have have it, don't panic; it's a free download from Adobe. Just click on this button and download the proper version.

 

 

Week

Lectures and Labs

Homework & Graded Course Project Assignments

1

Lecture: Evolution of Video Games (pinball, Spacewar, consoles, arcades, computer, and internet); Hit Driven, Marketing Driven, Technology Driven (industry flowchart, growth, risk aversion, management solutions, the nature of retail game sales); Think First, Then Do (A Successful Life’s Activity Process, some important things to think about)

Explain Graded Course Project in detail (reference web site for complete written details); Fill out ‘Job Applications.’

Form Teams of 4 (to 6) members, explain jobs; Team Members can make trades

Homework: teams consider their respective business identities; each member must bring 1) a 3 game Inception Docs that meet client’s needs, and 2) 3 business identities (name, logo & motto).

2

Lecture: The Business Context (the Project Triangle); Addressing the Business Equation (Vision = Resources); The Project Plan (PERT and Gantt charts, Top 10 Risks document); Estimating Task Times (knows and unknown, Task Boxing, S.W.A.G.)

Due: 3 business identities for final decision meeting, and 3 Game Inception Docs to “Game Storm” (Combat in the Arena of Ideas from Survey of the Game Industry); determine which will be Graded Course Project and which others are ‘alsos.’

Homework: 1) Create draft business identity materials (business card and letterhead with name, logo & motto);
2) Writer / Designer will iterate game Inception Document, turning it into a Concept Document.
3
) Create a draft Project Work Schedule; analyze tasks to be accomplished; divide up the tasks; include milestones for first drafts + feedback, revisions + feedback, and final drafts for each task.

3

Exam 1 (20 points)

Lecture: The Risk Management Process (The Risk Gauge); Task Tracking (The Wall, walking, meetings); Leadership & Management (tips for ensuring success); Time Management.

Due: 1) Draft business identity materials (business card and letterhead with name, logo & motto) for discussion; iterate.
2) Draft
Concept Document for discussion; iterate.
3
) Draft Project Work Schedule; have team and Biz Dev review.

Homework: 1) Final business identity materials. 2) Final Concept Document. 3) Final Project Work Schedule.

Textbook: Chapter 12, Marketing & Maintenance.

4

Lecture:  Starting Up a New Game Company (some mind-boggling considerations); Marketing Plans (general, specific, Marketing Warfare)

Due: 1) Final business identity materials (12 points as per grading rubric). 2) Final Concept Document (6 points). 3) Final Project Work Schedule for team and Biz Dev review.

Each member works on his or her component of the Design Document.

5

Exam 2 (20 points)

Lecture: Budgets (Top 10 Elements, budget formula, effectiveness curve, The Multiplier, Internal budgeting and ROIs)

Peer Review: JOAT (8 points for JOATs only).

Homework: Invite Guest Speakers for Week 7.

6

Bonus Exam (0 points) Course Project Survival Test

Lecture: Intellectual Property Protection 1: Patents, Copyrights, and Trade Marks

Peer Review: Art Director (8 points for Art Directors only).

Homework: 1) Prepare for next week’s Practice Pitch. 2) Invite Guest Speakers for next week.

7

Lecture: Intellectual Property Protection 2: Trade Secrets and Non-disclosure Agreements

Guest Speakers, if provided (extra credit)

Due: Practice Pitch 1 (8 points, graded on progress).

Peer Review: Technical Director (8 points for Technical Directors only).

8

Exam 3 (25 points)

Lecture: Deal Points (The Six Sides: defining, IP, schedule, money, liability, miscellaneous; important vocabulary terms; a lawyer’s advice)

Peer Review: Writer / Designer (8 points for Writer / Designer’s only).

Homework: Prepare for next week’s Practice Pitch.

9

Lecture: Getting a Job in the Game Industry; Letters of Recommendation

Due: Practice Pitch 2 (10 points, graded on substance and completion / maintaining Project Schedule).

Peer Review: Producer (8 points for Producers only).

Homework: 1) Each Team Member writes a Letter of Recommendation for one other Team Member. 2) Prepare for next week’s Dress Rehearsal Practice Pitch.

Textbook: Conclusion: The Future.

10

Exam 4 (25 points)

Lecture: Reality Checks (know the bad things that await you in the game business); The Future of the Game Business (an open discussion)

Due: 1) Letter of Recommendation (10 points). 2) Dress Rehearsal Practice Pitch (0 points; class and Biz Dev will provide critical analysis of style & substance).

Homework: Prepare for next week’s Final Pitch.

11

Lecture: Why Make Games? (A morale boosting review); The Tao of Working in the Game Business (important reminders)

Due: Final Pitch Presentation to client (56 points as per grading rubric).