Up Course Introduction Course Project Info. Syllabus Peer Evaluations Your Current Grade Extra Credit Ideas 1: Welcome to Work 2: Biz, Plan, Time 3: Risks, Leadership 4: Startups, Mktg 5: Budgets, ROIs 6: Protecting Ideas 1 7: Protecting Ideas 2 8: Deal Points 9: Getting a Job 10: Reality, Future 11: Why and Tao

Game Project Management

Course Introduction

What this course will do:

Game Project Management is a ‘how to’ course designed to teach you the fundamental processes of collaborative creation in the game industry and apply them in a hands-on manner using a course-long role-playing exercise. This exercise places you in a team that forms its own startup game company (including its own corporate identity); each member has their own individual job responsibilities but must also contribute to the overall success of their company in making a pitch presentation to their client. Individual class lessons focus on what makes for individual and group success (because no one succeeds alone in the game business).

What this course won’t do:

Education without application is worse than worthless; it's a waste of time and money. This course in Game Project Management provides carefully targeted classroom lectures, supported by provided instructional materials (including this web site), to provide your education. But the Graded Course Project of forming a startup company and applying these lessons to the creation of an actual project pitch to an interested client will cement these lessons, plus the life lessons of individual excellence and team success, into an experience whose whole is greater than the sum of its parts. This class provides a clear window into the world of making games ― a world that you seek; look, learn, and live what a life making games is really all about.

 

Here's the news that drives this class from the 2003 Game Developer's Salary Survey:

“All positions are highly competitive, and none of our clients wants to settle for less than the best-qualified candidate,” says game industry recruiter Mary Margaret Walker, president of Mary-Margaret.com Recruiting and Business Services. On the other hand, “it is equally true that our candidates are not desperate, and expect a lot from a potential future employer.”

So what puts a candidate in the most-qualified bracket? Understanding the business of game production with a big-picture perspective on a project is a big advantage. “Everyone wants talent that can understand a production schedule, people that are able to stick to a common goal, from programming to art to design,” says Alzahov. Now that teamwork and flexibility are key assets, some companies’ layoffs are opportunistic, according to Jill Zinner, president of game recruiter Premier Search. These layoffs might target people who have a lot of experience in the industry but aren’t willing or able to adapt to new technologies and production models. These castaways are then having a tougher time finding new homes as the game business matures, according to Zinner. “They’re going into other industries, business and edutainment industries. A lot are going into cell phones and handhelds.”

Alan Emrich

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