Course Introduction Course Project Info. Syllabus Peer Evaluations Your Current Grade Extra Credit Ideas 1: Welcome to Work 2: Biz, Plan, Time 3: Risks, Leadership 4: Startups, Mktg 5: Budgets, ROIs 6: Protecting Ideas 1 7: Protecting Ideas 2 8: Deal Points 9: Getting a Job 10: Reality, Future 11: Why and Tao
 

Game Project Management

Week 3 Homework: Risk Management; Task Tracking; Leadership; Time Tracking

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Part I: Class Homework

Re-read the week's Review Sheet (particularly the parts that were sped past during the lecture) and peruse the required reading assignments for this week. While you should be focusing your energy on progressing your Graded Course Project (see below), you will need to keep up with the required readings!

Part II: Formatting Your Business Identity

In class last week you met in your Teams and looked over the draft copies of your business identity; this week you will have confirmed what your Team’s business identity will be and how you will be presenting it. Now it is time to delegate the responsibility to one or more of your Team members to ‘put it in writing.’ That is, to create a business card template and letterhead design for your new company. You must hand in a business card and a piece of company stationary with your business’ letterhead on it. Be sure that both of these items contain your business’ name, and at least one or the other contains the business’ motto and logo.

 

You will be graded on these materials as follows:

Thus, you can earn a total of up to 12 points. This is a Team grade, and each member of your Team will receive the same score.

Part III: The Graded Course Project

You've got a Production Schedule, so now is the time to work it! Everyone should be working both independently and cooperatively on their Graded Course Project tasks as defined by their Job Descriptions.


 

 

 

 

 

Part IV: Course Textbook

 

Course textbook: Game Development Essentials: An IntroductionGame Development Essentials: An Introduction

Chapter 12, Marketing & Maintenance: Pay particular attention to the section on Marketing (pages 370 to 378). You need to remain aware of, and sensitive to, the roles of marketing, sales, advertising, public relations, and promotion. Even if these people are not gamers and don’t “get” what your product is about, you must help them sell lots of copies of it!

 

 

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page