“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich
Part I: Class Homework
Re-read the Review Sheet (particularly the parts that were sped past during the lecture) and peruse the Required Reading assignments for this week. While you should be focusing your energy on progressing your Graded Course Project (see below), you will need to keep up with the required readings!
Part II: The Graded Course Project
You should be busy following your Production Schedule.
- Producers should have completed (or at least be very near completing) the marketing research and Sell Sheet on your game proposal. At this point you should be drafting a Project Production Schedule for actually making the game and, from that, derive two draft Budgets (one ‘internal’ and one ‘external’ that will be part of the Pitch Packet). Don’t forget to keep the rest of the Team on track with their respective duties.
- Lead Artists should continue creating the game’s artwork. Don’t forget what must be achieved in your Job Description!
- Technical Directors should be working hard on the game prototype and be working with their Lead Writer / Designer on developing the User Interface Flowchart.
- Lead Writer / Designers should be busily outlining all of the gameplay elements of the game that will go into creating the Design Document elements of the Pitch Package.
- JOATs should be busy helping everyone else as agreed upon by the Team and assigned by the Producer.