Course Introduction Course Project Info. Syllabus Peer Evaluations Your Current Grade Extra Credit Ideas 1: Welcome to Work 2: Biz, Plan, Time 3: Risks, Leadership 4: Startups, Mktg 5: Budgets, ROIs 6: Protecting Ideas 1 7: Protecting Ideas 2 8: Deal Points 9: Getting a Job 10: Reality, Future 11: Why and Tao

Game Project Management

Week 10 Homework: Reality Checks; the Future of Game Development; and a Dress Rehearsal

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Part I: Class Homework

You will definitely want to read the web site this week. The articles on the working conditions and quality of life in the game industry should greatly concern you.

Part II: The Graded Course Project

Next week is it! I’ll give you an opening lecture reminding you about the good things there are to working in the game industry and reminding you one last time of some key things I’ve taught you over the years. Then you’ll be giving your Final Pitch Presentation (for up to 56 points) to me and our guest evaluator ("The Client").

 

You are required to hand in (for keeps) all of your final Pitch Presentation materials. This is the moment you've been preparing for; break a leg!

Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page