

New Cabinet Positions for Junta
by Alan Emrich
Originally in the VIP OF GAMING #2 magazine (Feb./Mar 1986)
Three new positions must now be assigned by El Presidente, as per rule
15. They are the Minister of War, Foreign Minister, and Farm
and Labor Secretary. If there are less than 6 players in the game, some
cabinet positions will be unassigned each turn. This is fine, but El
Presidente MUST assign every Brigade and the Minister of Internal Security
each turn. After positions have been assigned following the restrictions of rule
15, any unassigned positions are set aside and are not active for the turn.
 | THE MINISTER OF WAR
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 | THE FOREIGN MINISTER
 | The Foreign Minister has 1 vote in the Chamber of Deputies. |
 | The Foreign Minister controls the intervention forces of the major power
bloc who has been backing the current government in power (not necessarily
El Presidente, just his form of government). This is a random strength,
determined by a die roll at the beginning of the coup:
ROLL: RESULT:
1-2 No Intervention Units
3 1 Set of Intervention Units
4 2 Sets of Intervention Units
5 3 Sets of Intervention Units
6 4 Sets of Intervention Units (all of them)
There are 4 sets of intervention units:
Air Strikes (4)
Helicopter (1)
Paratroopers (1)
Commandos (Marines) (3)
These units use all of the same rules of entry and placement as in a
regular game. The Foreign Minister cannot choose 2 sets of the same type of
unit (i.e. you cannot choose 2 sets of Air Strikes, giving you 8!). All of
these units are equipped with "NEW WEAPONS". |
 | Aside from his variable strength in a coup, the Foreign Minister has
control over 4 of the 8 budget money cards drawn each turn (representing the
"foreign aid" half of the budget). He may increase this amount of the budget
by up to 3 (meaning 7 money cards max.) or decrease it by up to 2 (meaning 2
money cards minimum). AFTER deciding how many he will draw, the Foreign
Minister may look at these money cards before handing them to El Presidente.
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 | THE FARM AND LABOR SECRETARY
 | The Farm and Labor Secretary has 5 votes in the Chamber of
Deputies. |
 | The Farm and Labor Secretary is always considered to have LABOR UNION
and PEASANT influence with respect to event cards and SOCIALIST voting bonus
ONLY (i.e. you do not get to use their votes in the Chamber of Deputies
unless you actually have the card face-up). If someone else gets LABOR UNION
or PEASANT influence, they get to use the influence as normal. |
 | The Farm and Labor Secretary controls the other 4 of the 8 money cards
(the "domestic income" half of the budget) in the same manner as Foreign
Minister above. The Farm and Labor secretary decides on his half of the
budget draw first (before the Foreign Minister).
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 | OTHER NOTES:
 | If there are more than 7 players, ignore the note next to the money deck
area of the game board. Spent money gets shuffled back in each turn just
before the money draw. Also, with 7+ players, each player begins the game
with only 4 political cards, and may have no more than 5 in their hand. |
 | You will need to make some extra counters for locations, troops,
position cards, etc. |
 | When things in the original game mention "Minister" only, they mean the
MINISTER OF INTERNAL SECURITY and not the Minister of War or Foreign
Minister. |
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