Junta

Up TK and Dai Senso Cosmic Encounter A House Divided Modern Naval Battles Liberty Junta Tomorrow the World TNW 1792 Variant

New Cabinet Positions for Junta

by Alan Emrich

Originally in the VIP OF GAMING #2 magazine (Feb./Mar 1986) 

Three new positions must now be assigned by El Presidente, as per rule 15. They are the Minister of War, Foreign Minister, and Farm and Labor Secretary. If there are less than 6 players in the game, some cabinet positions will be unassigned each turn. This is fine, but El Presidente MUST assign every Brigade and the Minister of Internal Security each turn. After positions have been assigned following the restrictions of rule 15, any unassigned positions are set aside and are not active for the turn.

bulletTHE MINISTER OF WAR
bulletThe Minister of War has 1 vote in the Chamber of Deputies.
bulletThe Minister of War has the ability to grant any Brigade General, the Air Force Commander, or the Admiral of the Navy the "NEW WEAPONS" chit each turn just before the budget is announced by El Presidente. The Minister of War has the option to not grant "NEW WEAPONS" to anyone for the turn. "NEW WEAPONS" allows ONLY the organic military units assigned to that players job(s) to score hits in a coup on a 5 or 6 rather than just a 6.
bulletThe Minister of War controls only 1 unit, his bodyguard. The bodyguard is always equipped with "NEW WEAPONS" as above and rolls 2 dice for an attack. The bodyguard's location at the start of a coup is dependent on where the Minister of War chose as his location:

 

	LOCATION:               BODYGUARD BEGINS COUP AT: 
	Bank                    Bank
	Headquarters            Cathedral
	Home                    Wealthy Neighborhood
	Mistress                University City
	Nightclub               Market
bulletAlso, because of his command staff, the Minister of War may move 2 groups during each coup phase should he manage to gain control of that many.
 
bulletTHE FOREIGN MINISTER
bulletThe Foreign Minister has 1 vote in the Chamber of Deputies.
bulletThe Foreign Minister controls the intervention forces of the major power bloc who has been backing the current government in power (not necessarily El Presidente, just his form of government). This is a random strength, determined by a die roll at the beginning of the coup:

 

	ROLL:           RESULT:
	1-2             No Intervention Units
	3               1 Set of Intervention Units
	4               2 Sets of Intervention Units
	5               3 Sets of Intervention Units
	6               4 Sets of Intervention Units (all of them)

	There are 4 sets of intervention units:

	Air Strikes (4)
	Helicopter (1)
	Paratroopers (1)
	Commandos (Marines) (3)

These units use all of the same rules of entry and placement as in a regular game. The Foreign Minister cannot choose 2 sets of the same type of unit (i.e. you cannot choose 2 sets of Air Strikes, giving you 8!). All of these units are equipped with "NEW WEAPONS".

bulletAside from his variable strength in a coup, the Foreign Minister has control over 4 of the 8 budget money cards drawn each turn (representing the "foreign aid" half of the budget). He may increase this amount of the budget by up to 3 (meaning 7 money cards max.) or decrease it by up to 2 (meaning 2 money cards minimum). AFTER deciding how many he will draw, the Foreign Minister may look at these money cards before handing them to El Presidente.
 
bulletTHE FARM AND LABOR SECRETARY
bulletThe Farm and Labor Secretary has 5 votes in the Chamber of Deputies.
bulletThe Farm and Labor Secretary is always considered to have LABOR UNION and PEASANT influence with respect to event cards and SOCIALIST voting bonus ONLY (i.e. you do not get to use their votes in the Chamber of Deputies unless you actually have the card face-up). If someone else gets LABOR UNION or PEASANT influence, they get to use the influence as normal.
bulletThe Farm and Labor Secretary controls the other 4 of the 8 money cards (the "domestic income" half of the budget) in the same manner as Foreign Minister above. The Farm and Labor secretary decides on his half of the budget draw first (before the Foreign Minister).
 
bulletOTHER NOTES:
bulletIf there are more than 7 players, ignore the note next to the money deck area of the game board. Spent money gets shuffled back in each turn just before the money draw. Also, with 7+ players, each player begins the game with only 4 political cards, and may have no more than 5 in their hand.
bulletYou will need to make some extra counters for locations, troops, position cards, etc.
bulletWhen things in the original game mention "Minister" only, they mean the MINISTER OF INTERNAL SECURITY and not the Minister of War or Foreign Minister.