The buttons above will provide you with information about Alan Emrich's course Principles of Game Design that he's taught at The University of California at Irvine, Stanford University, and The Art Institute of California (Orange County chapter). This course continues to evolve each time he teaches it and this web site is updated as new material and links are added.
To learn more about the class, read the Course Introduction. To find out why the course content is more about the strategies used in game design instead of just delving into what's hot on the market today, read Strategy vs. Tactics. If you think I'm crazy for using analog games in my lessons and teaching game prototyping that way, I'm not the only one; it's a good idea, trust me. If you wonder if a career in Game Design is really right for your life or you just seek amusement, read The Top 10 Reasons to be a Game Designer.
For students of this course: You'll want to read the Methodology & Grading information, plus what you're expected to hand in on the last day of class for your Graded Course Project.
Also, weekly lesson information is provided in the above buttons. Be sure to check them each week!
This weekly lesson information includes all of the handouts, plus that week's homework assignment(s) which are due at the beginning of next week's class. In addition, supplemental material links can be found that put the power of the internet into your search for an education on Game Design.
If your grade or morale is suffering, then be sure to investigate the Extra Credit Assignments and Inspirational Quotations for Working in the Game Industry.
If you're serious about working in the game business then be sure to go the Game Career Information page. It contains many links that will help you get connected to the business and help you find your path to employment making games for a living.