Course Introduction Strategy vs. Tactics Syllabus Your Current Grade Extra Credit Ideas Course Project Info 1: Adv. Philosophy 2: Victory, Unit, World 3: Military Matters 4: Seq. & Economic 5: Level, Rule, Test 6: Tech & Special 7: Random, Dip., & AI 8: Character & Focus 9: Human Elements 10: Reality Checks 11: Project Due

 

Principles of Game Design

Week 4 Homework: Sequence of Play and Economic Models

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

Your Weekly Homework Game:

If your game was not envisioned with an Economic Model, guess what? Marketing just told you they want one in the game, so now you have to figure out how to add it.

This week's homework builds on your Weekly Homework (i.e., “Ship”) Game’s current Concept Document (i.e., its Title, High Concept, Hook, One-Sentence Marketing Description, and a single paragraph description of the game’s setting, Epoch, scope, scale, and who the player represents). You're required to hand in a written document that includes your name plus the Concept Document information from last week’s homework assignment (with the Ship Matrix, Victory Conditions, and Conflict Resolution).

After copying and pasting that information from last week, you’re going to extend that Concept Document by adding this week’s homework assignment information at the end in a new section.

This section is entitled, “Week 4 Homework: Economic Model” and, specifically, you must write:

Sample Weekly Homework ('Ship Game') Assignments
are available for your inspection!

 

Outstanding sample homework files are included inside this .zip file. It contains complete sets of homework assignments for this course from several award-winning ship games including: Alien Colony, Extreme River Rapids Racing, Hive Mind, and Outlaw Star. Peruse these to see what is expected from you each week!

 

In addition, this week's assignment only can be seen in isolation from this series from the game:
Pirates: The Battle for Booty.


Your Graded Course Project Game:

Pre-Planning: This week, you handed in your Graded Course Project Game’s Inception Document. Well done!

 

This week, you get to start writing your game’s rules. Yep, more writing! (And that, dear friend, is an important key to being a Game Designer; the ability to communicate clearly in writing.) You should write down all of your game’s key rules and play systems. At the very least, this should end up being a comprehensive set of notes.

 

You’ll need these notes for next week’s assignment, by the way. Next week’s lesson is on writing proper rules using the Case System, so you’ll get to take your rules notes from this week and turn it into a proper first draft of the rules next week (which will be a graded assignment).

Article: Who's On First? by Matthew Horn

If you can't decide how you should determine who plays first in your game, then this article is packed with inspiration. (Remember the second rule of game design.)

Article: Is It Really About Theme Versus Mechanic? by Andrew Hardin

When you're pondering if players will like your game, this reflective piece might help you find the right device to achieve that goal because different people become immersed in games in different ways.

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