Political Events in Totaler Krieg!
Totaler
Krieg! is different than other games that share its High Concept.
That's because TK! uses a "panzers and politics" game engine that
takes the focus off logistics and support and puts it into rolling armies over the map.
The political and economic engines in this game are handled through Event Cards
which players select (e.g., they're not drawn randomly) and play two to
three turns in advance of their being revealed (and, thus, taking effect - so
planning ahead is rewarded).
Politics are card- and table-driven with three important Political Die Roll Modifiers that always apply (listed below). In short, when the Axis are rolling, then all players will be adding one or two to their Political Events die rolls. When the Allies have the advantage or the more the US has participated in that theater (represented by the USCL - US Commitment Level - value), then one or two will be subtracted from all the Political Events die rolls. A simple, elegant system for simulating the effect of the war's momentum.
+1 for each VP [Victory Point] in the Box occupied by the VP marker if Axis Tide.
-1 for each VP in the Box occupied by the VP marker if Allied Crusade.
-? The ‘Political DRM’ modifier based on the current USCL value. If the Reduced US Impact marker is in the Strategic Warfare Box, the current USCL value is reduced by one (but not below USCL 0).
| Die Roll |
Allied Conference Table |
| 1 |
Military Aid |
| 2 |
Conflicting Plans: No Result |
| 3 |
Neutrals Pressured |
| 4 |
Political Commitment |
| 5 |
Allies Support Resistance |
| 6 |
Military Aid |
| Die Roll |
Allied Guarantee Table |
| 1 |
Roll on Allied Conference Table |
| 2 |
Axis Aggression |
| 3 |
Conflicting Plans: No Result |
| 4 |
Conflicting Plans: No Result |
| 5 |
Axis Aggression |
| 6 |
Roll on Allied Conference Table |
| Die Roll |
Axis Directive Table |
| 1 |
Volkssturm |
| 2 |
Special Weapons: Failure |
| 3 |
Special Weapons: Success |
| 4 |
Neutrality: Axis |
| 5 |
Hitler Orders Attack |
| 6 |
Hitler Supports Nationalists |
| Die Roll |
Diplomatic Incident Table |
| 1 |
Roll on Allied Guarantee Table |
| 2 | Coup D’etat |
| 3 |
Neutrality: Allied |
| 4 |
Free Passage |
| 5 |
Border War |
| 6 |
Axis Aggression |
| Die Roll |
Civil War Table |
| 1 |
Republican Infighting |
| 2 | No Pasaran! |
| 3 |
Provincial Independence |
| 4 |
Roll on Allied Guarantee Table |
| 5 |
The Bell Tolls for Thee |
| 6 |
Roll on Allied Conference Table |




