Course Introduction Strategy vs. Tactics Syllabus Your Current Grade Extra Credit Ideas Course Project Info 1: Adv. Philosophy 2: Victory, Unit, World 3: Military Matters 4: Seq. & Economic 5: Level, Rule, Test 6: Tech & Special 7: Random, Dip., & AI 8: Character & Focus 9: Human Elements 10: Reality Checks 11: Project Due

 

Principles of Game Design

Week 10 Homework: Things to Remember – Reality Checks for Game Designers; The Tao of Game Design

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 

A Special Homework Assignment:

Complete the Week 10 Homework Questionnaire handed out in class and return it next session. (If you did not get the questionnaire, it is available as a .PDF file here.)


Your Graded Course Project Game:

Completion, Part III: Final Testing: Last week, your game received some Out-of-House Playtesting of its Alpha version in class – you taught the game to others and they gave you feedback. More importantly, you should have made some useful observations watching them play. (What parts did they like? Where did the game slow down? Did they play anything wrong because they didn’t understand something? How was the pacing of play? Was the game’s overall length in time right? We’re they loud or quiet when they played – and was that a ‘good thing?’)

 

This week in class, you had a chance to have the Beta version of your game playtested by your classmates and, hopefully, they’ve given you useful feedback. Of course, they were only allowed to use your game’s rules to answer their questions, and their comments should have been made on that same rules document. In other words, this week’s communication was in writing.

 

This week, you are to incorporate their feedback and your observations and iterating the game one last time, this time developing it into its final (Gamma) version. This will be the version that hand in for your grade. Your instructor and a crack team of veteran playtesters will, over the coming weekend, must be able to learn, play, and enjoy it – cold – with no help or guidance from you at all.

So bring the final iteration of your game to class next week; it is due during class and this submission will be your Graded Course Project.

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