Up Course Introduction Course Project Info. Syllabus Your Current Grade Extra Credit Ideas 1: Hist. of Games 1 2: Hist of Games 2 3: Defining Games 4: Design; Reviews 5: Project Sequence 6: Who Does What 1 7: Who Does What 2 8: Birth of a Notion 9: Pre-planning Docs 10: Marketing; Analog 11: Presentations
 

Survey of the Game Industry

Course Objective and Grading Criteria

 

Course Prerequisite

None

 Required Text

Game Development Essentials: An Introduction, by Jeannie Novak (Thomason / Delmar Learning) 2005, ISBN # 1-4018-6271-3. [Note, you'll be using this book in several other classes, from Game Design through Senior Project Planning (Project Management), so don't sell it back.]

Methodology

 

The primary methods of instruction are through lectures presented by the instructor; students can pose questions and answer them (with the possibility to earn an extra credit point at the instructor's discretion) at any time. Supporting the lectures is a Graded Course Project where the students will make a Solo Pitch of their best new game idea to the class.

 

In addition, the students will be individually graded on a Game Review that they must compose, new game product concepts and their success in The Arena of Ideas, and their ability to critically evaluate the ideas and proposals of others.

 

Evaluation and Grading

 

Evaluation of Student Performance

First Exam

25 points

Second Exam

20 points

Game Review [with screen shots]

10 points

Industry Contact Survey

15 points

Third Exam

20 points

Game Ideas #1

10 points

Critical Evaluations

5 points

Game Ideas #2

10 points

Critical Evaluations

5 points

Solo Pitch: [written materials]

15 points

Solo Pitch: [teacher evaluation]

15 points

Solo Pitch: [student evaluations]

10 points

Critical Evaluations

10 points

Fourth Exam

30 points

Total 1

200 points 2

 

1. Note that extra credit assignments are usually provided during the course and extra credit points might also be awarded for class participation. Students may voluntarily participate in extra credit assignments but are not required to do so. Points earned for extra credit are in addition to the above schedule.

2. A student’s final score, including extra credit, will be divided by two to get a percentage (100 scale) value. Grades based upon that result are as follows:

Grading Scale (percentage):

A   =     4.0     100 to 92

A-  =     3.7     91.9 to 90

B+ =     3.4     89.9 to 88

B   =     3.0     87.9 to 82

B-  =     2.7     81.9 to 80

C+ =     2.4     79.9 to 78

C   =     2.0     77.9 to 72

C-  =     1.7     71.9 to 70

D+ =     1.4     69.9 to 67

D   =     1.0     66.9 to 60            

F   =     0.0     59.9 and below 

* How your grade is computed, simply:

1. Add up all of the values of the optimum possible number of points that you could have earned to date.
2. Divide the number in your Total * column on the far right side of the table by the sum from step 1.
3. Multiply the result by 100 to obtain your Percentage Score.
4. Compare your Percentage Score with the Grading Scale above, and that's where you currently stand.

For example, let's say that, to date, the optimal possible score would be 55. Your total score, including -1 point for a tardy and +1 point of extra credit, is currently only 38 out of that possible 55 points, so the math works out thus: (38 / 55) * 100 = 69.1 (when rounded up to the nearest tenth of a point). If you look up 69.1 on the above Grading Scale, you're only getting a D+. (However, you're very close to a C-, so just try a little harder!)

Course Policies

Exam Schedule

First Exam

Week 3

Second Exam

Week 5

Third Exam Week 8

Course Project Due

Week 11

Final Exam

Week 11

 

Lessons and Homework by Week (Course Syllabus)

 

Below is a detailed, week-by-week look at the course, complete with hyperlinks to various materials in this web site. If you get lost during a given week of class, you can always find you way back by looking here. Note: the various lecture links provide the weekly Review Sheet notes for students; these are password protected files.

 

Click here to get Acrobat ReaderYou will need Adobe Reader to view most of the lecture files. If you don't have have it, don't panic; it's a free download from Adobe. Just click on this button and download the proper version.

   

Week

Lectures and Labs

Homework & Graded Assignments

1

Explain course subject, teaching methodology, grading methodology, and web site

Lecture: History of Games, Part 1 (from Ancient Board Games to Renaissance Card Games)

Lab: play Mancala, Nine Men’s Morris, and Whist

 

2

Lecture: History of Games, Part 2 (“Serious Games” from Simulation Games via Kriegspiel to the 20th Century); Reviewing Games

Lab: play Strike Force One

Homework: Game Review (write draft).

Textbook: Introduction + Chapter 1, Historical Elements.

3

Lecture: History of Games, Part 3 (The 20th Century to today)

Lab: Play Strike Force One Expert Game

Assignment Due: Game Review (draft).

Homework: Game Review (final).

4

Lecture: Defining Games (good, successful, Concept Cubes, High Concept, Hook)

Lab: Play Set

Assignment Due: Game Review (final; 10 points).

Exam 1 (25 points)

Textbook: Chapter 3, Game Elements.

5

Lecture: Making an Industry Contact; Fundamental Game Design Philosophy (Conceptualizing, Vision v. Reality, The Two Great Rules of Game Design); The Human Element in Game Design Part I: Markets

Lab: Play Apples to Apples and Lost Worlds

Homework: Make an Industry Contact and get them to answer class survey questions. Due Week 7.

Extra Credit: Arrange for a Guest Speaker to come in during Week 7.

Textbook: Chapter 11, Development Phases.

6

Lecture: Why Make Games?; Think First, Then Do; Game Project Development Cycle; Who Does What in the Game Industry, Part 1 (Producers)

Exam 2 (20 points)

Textbook: Chapter 10, Roles & Responsibilities.

7

Lecture: Who Does What in the Game Industry, Part 2 (Everyone Else)

Guest Speakers are invited

Assignment Due: Industry Contact Survey (15 points).

Homework: Investigate Atari Web Site; prepare 2 new game ideas for them (according to template).

8

Lab: Combat in the “Arena of Ideas,” Round 1
(in-class evaluation, 5 points)

Lecture: The Birth of a Notion, Part 1: (Processes for Creative Thinking: The Ten “Mental Locks”)

Assignment Due: 2 new game ideas for Atari (10 points).

Exam 3 (20 points)

Homework: Devise 2 more game ideas for Atari.

9

Lab: Combat in the “Arena of Ideas,” Round 2
(in-class evaluation, 5 points)

Lecture: The Birth of a Notion, Part 2 (The Four Horsemen of Creativity); Pre-planning Documents (Vision Doc, Design Doc, Tech Design, Art Design, Testing Plan, Risks Plan)

Assignment Due: 2 more game ideas for Atari (10 points).

Homework: Devise any additional concepts for Atari (if necessary). Develop your best concept for Atari. Draft a Solo Pitch Presentation / Inception Document.

Textbook: Chapter 2, Player Elements.

10

Lecture: Sales & Marketing (general principles); Marketing Warfare; The Analog Game Industry;
The Gamer Generation (demographics).

Assignment Due: Bring draft of your Solo Pitch Presentation / Inception Document.

Homework: Create final draft of your Solo Pitch Presentation / Inception Document.

11

Presentations: Each student stands in front of the class, gives their Solo Pitch Presentation for 2 minutes, and then answers questions for 2 minutes (25 points). Students grade each presentation (10 points)

Assignment Due: Final draft of your Solo Pitch Presentation / Inception Document (15 points).

Exam 4 (30 points)