Course Introduction Course Project Info. Syllabus Your Current Grade Extra Credit Ideas 1: Hist. of Games 1 2: Hist of Games 2 3: Defining Games 4: Design; Reviews 5: Project Sequence 6: Who Does What 1 7: Who Does What 2 8: Birth of a Notion 9: Pre-planning Docs 10: Marketing; Analog 11: Presentations
 

Survey of the Game Industry

Week 2 Homework: A Brief History of Games, Part 2: "Serious" Simulations up to the First World War

 

“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich

 


 

Course Textbook, Game Development Essentials: An IntroductionCourse textbook: Game Development Essentials: An Introduction

Introduction and Chapter 1, Historical Elements: This book is going to be your best friend for a lot of different classes here at the Art Institute, so make sure you get a copy – now!

 

The introduction explains how to get the most out of this book, and the first chapter covers: Before the Arcades, The Arcade Phenomenon, The Birth of Console Games, The Video Games Slump & a New Golden Age, The Personal Computer Revolution, Multiplayer Meets the Online Elite, and Convergence: Industry Segments Come Together.


 

Your Weekly Homework:

 

In addition to reading the Review Sheet (which contains more information than the classroom lectures and you are responsible for knowing everything presented here) and the Required Reading section of the web site, you get to review any analog or digital game that you desire, new or old. The only requirement is that you have a copy available that you can play this week and must have completed (that means to the very end!) at least one playing of it. Below are the details of your assignment. A sample review is available on the web site in this week’s homework section. 

    In-class Game Review Style Guide: Formatting

·         A written review between 300 and 500 words in length ― total (do not go under; do not go over - editors are real strict about word count!)

·         A printed document composed on a word-processor with the spelling and grammar checked (make sure you proof-read your article at least once after it has been printed; you'd be amazed how many errors you can find on a printed copy that you'd never find staring at a monitor; fix those and then print a final copy to submit)

·         The article should be double spaced (for easy editing) and have one inch margins all around

·         Do indent paragraphs.

·         Do not put in two "Enter Key stokes" between paragraphs (your article is already double-spaced and that is all that is needed)

·         Do not right-justify the text (so that it looks square on the page; it should be "ragged right")

·         Include the Title of the article (important: not the title of the game, but the title of your articlethere's a big difference!) and Subtitle for the article (either of which should include the name of the game being reviewed); devise a creative article title and / or subtitle

·         Followed by your "By Line"

·         Followed by a listing of the following Basic Game Information:

o        Title

o        Genre (action, strategy, sports, shooter, real-time, first-person, and so forth)

o        Number of Players

o        ESRB Rating (for a digital game)

o        Hardware Requirement (i.e., platforms it's available on and special hardware requirements, if any)

o        Publisher

o        Developer

o        Designer

o        Retail Price

·         Followed by a brief game background (a paragraph or two at most with the game's history and/or setting)

·         Followed by the main body of the review: be succinct, accurate, constructive, objective (important: see the Writing Rules below)

·         The last paragraph is a summary statement of the entire review mentioning the important pros and cons; answer the question "did you get your money's worth?"

·         End the review with a rating on a 0 to 5 'star' scale (with 0 being useable only by a refrigerator magnet and 5 worthy of its own made-for-TV mini-series); 1/2 stars are acceptable

·         Include at least 3 screenshots (or pictures taken with a digital camera for an analog game) with the article; make sure that each has an appropriate and very short caption

    In-class Game Review Style Guide: Writing Rules

·         All Game Titles must be written in italic type

·         All Company Names must be written in bold type

·         Do not use ™ or ® in your article; publications always have a generic disclaimer in their masthead that covers these matters so that its published material will not get them into any legal trouble over missing individual trade and registered marks

·         Basic style rules include:

o        Don't write in first-person ("I," "me," and "my") unless describing a personal experience or stating an important personal belief

o        Try instead to use second-person ("you" and "your") to put the reader in the article; talk in terms of the experience the reader will have with this game

o        Use comparisons to other games (if applicable)

o        Mention your expectations and why / how the game did / didn't deliver on those expectations

·         Do not use conversational slang such as "cool," "hot," "rocks," and so forth in your review. That's fine when you're talking to someone because the spoken word disappears after it is said. Writing, on the other hand, is a time-capsule into the future, and we wish to have those living in the generations before and after our own to understand our written communications

·         Mention the game's title (in italic type, remember) the first time it is discussed, and then again the first time it is mentioned every few paragraphs. Never start your article: "This game is about..." Use the game's title. Pronouns like "it" (when referring to the game being reviewed) are for after the title has been established in the body of the review

·         Do not just use abbreviations or acronyms without explaining them. The first time they are used, spell them out. For example, "Game X is an adventure role-playing game (RPG) about..." From that point on, you can use "RPG" freely as that abbreviation has been spelled out in its initial use

·         In American English, punctuation marks go inside of quotation marks. For example: When he said, "Hello," I wanted to throw up. (Notice the punctuation mark, a comma in this case, inside the quotation mark around the word "Hello.")

·         Use quotation marks only for direct quotations

·         Do not use underlining in an article (unless it's an internet address or an active hyperlink); use italic type for words with emphasis and bold type for words of particular note

·         Do not double-space at the end of a sentence (that's an old habit required from the previous technology of typewriters); in this day of electronic publishing, we single-space at the end of a sentence (and let whoever publishes it worry about the kerning and so forth)

·         Numbers less than twenty (20) must be spelled out as words

·         Fractions and numerical listings should not used reduced-size or superscript fonts. That is, "3rd" or "˝" are not permissible. These should read "3rd" and "1/2," respectively. (See the difference?)

Optional Reading:

These supplemental links will help your 'inner game reviewer' come out and improve the quality of your homework assignment by adding perspective and putting the subject into sharp relief.

Sample Game Reviews:

Here are some a game reviews written for this class that have it all. They are properly formatted, intelligently written, and generally well presented. This is what you are striving to create.

Article: Reviewing Games by Greg Aleknevicus

Reviewing games (or anything for that matter) can be a very tricky business. It isn't really easy to understand why until you've actually tried it a couple of times. This article will put you in the mind of a reviewer and help guide you through the thought process.

Sample Style Guide: The Game Keep Style Guidelines

This is pretty typical of a review style sheet (not unlike the one above). You might want to examine it just to be convinced that I'm not picking nit (or picking on you).

More Information about Game Reviews: EB Games Customer Review FAQ

Here's some succinct information for you that will help you focus your game review and probably improve your homework grade.


Game Career Info. Bibliography Game Biz Quotes Game Making Tools Design Glossary Producer Glossary Top 10 Reasons Editorial Latin Practical Latin Practical Yiddish Where I get Games Emrich Home Page