“The best way to learn games is to play games. The best way to make games is to work.” – Alan Emrich
Your Weekly Homework:
Be sure to read the Review Sheet (which contains more information than the classroom lectures and you are responsible for knowing everything presented here) and the Required Reading section of the web site.
Course Textbook, Game Development Essentials: An Introduction
Chapter 3, Game Elements: The information in this chapter is an important supplement to next week’s lesson! With it, you’ll pour the mental concrete needed for a firm foundational knowledge of the vast panoply of games. The subjects covered include: Goals, Platforms, Time Intervals, Player Modes, Genres, Markets, and Concept Development & Documentation (the latter of which you’ll be doing a lot of in this class in the weeks ahead).