Important: Bring your Graded Pitch Presentation in class. You will be given two minutes to make a pitch from your written Concept Document and then face another two minutes of questions and comments from your classmates.
Interview: When Game Development Fails by Jakob Paulsen
Everyone talks about their success stories. Here is a failure story of how one developer died in the industry. There are more lessons here than a success story, and you should end this class by reading it.

With the class winding down, you may wish to take a moment and contribute some information to those students who will follow you in my class.
Web Site: Rate My Professors for Alan Emrich
Just look me up under "Emrich, Alan" and, if you feel strongly about it, leave a rating so that those students who will follow you have some idea what to expect from the courses taught by yours truly.
These supplemental links are worth pursuing only if you are seriously interested in working in the game business and want to know about it in the broadest possible sense. This material will not be directly included in the exams, but if you're serious about delving deeply into the subject of game production, here's some more lessons from others who have also "been there."
Article: The Reality of Video Games by Laurie Vaughan
A look into the future trends of the industry; where it's going and why.