
At some point in the game, Germany and Russia will go to
war with each other. Poland can't avoid involvement when they do, but what
form will that involvement take?by Team Krieg! (Alan Emrich and Steve "Kos" Kosakowski)
When surveying the starting position of the Axis player in a Campaign Game of Totaler
Krieg!, we have been often asked, "Is Poland neutral? Don't I have to invade it
first? Isn't that a good idea?" The answers to these questions are, in order,
"Yes," "No," and "Maybe." This article will examine the
consequences to Axis' answers concerning The Polish Question.
In the West, Germany and Russia received much of the blame for starting the First World War. The Western powers were very happy to see the emergence of the Baltic States, Poland, and Hungary as independent nations in the 1920s. Dubbed the "Sanitary Corridor," these countries were to provide a buffer that would keep Germany and the now Soviet Union off each other's doorsteps and help ensure peace in the region.
We all know, of course, that things didn't work out that way.
As the Axis player, at some point in the game (certainly no later than the commencement of Total War), you must come to grips with the Soviet Union. Consequently, Poland has about as much chance of surviving the game as a neutral country as a wargamer has of marrying a supermodel for her millions. The fate of Poland, therefore, is "The Polish Question."
Historically, the Nazi-Soviet Pact defined the spheres of influence for Germany and the Soviet Union - spheres that the Soviets were always eager to push to their advantage. They both knew that, initially, Hitler needed the Nazi-Soviet Pact more than Stalin did. Therefore, Hitler, when pressed by Stalin, gave up extra bits of the Baltic States and oil fields around Lvov that were within Germany's sphere as a deliberate act of appeasement. (For his part, Stalin was happy to sell that oil back to Hitler to help in Germany's war effort against the West right up until war broke out between their two countries.)
When the hour comes to grapple with Russia, the Axis player cannot press the Soviets hard enough on enough fronts. Massing up an army in Poland and blasting into the Russian heartland worked for Napoleon, and it will work for you, too. Therefore, simply crushing Poland and deploying your Axis forces there en masse for the Day of Reckoning with the Reds is a sound, solid plan. As a conquered Western Allied minor country, Poland is the perfect staging area for an attack into Russia. Naturally, there will be Polish partisans to possibly contend with later in the war, Poland's liberation could occur, and the Poles certainly won't fight beside you in Russia, but at least these won't be problems when it comes time to punch the Soviets right in the nose. The German invasion of Russia is usually the single most important event in the game. So, from an Axis perspective, conquering Poland is an excellent solution to The Polish Question.
By attacking Poland on Turn 1, you're assured that Poland will be a Western Allied minor country and that, in turn, keeps the Nazi-Soviet Pact in place to protect your rear. (Attacking Poland on any subsequent turn leaves the decision of Poland's East/West alignment up to the Western Allied player.) Another advantage to taking out Poland promptly is that Russia must move across Eastern Poland to interfere with you in Western Poland. It's not much of an obstacle, but if you attack Poland at a later date with the Red Army already parked on the border, things can easily get worse for the Axis. Suddenly, you'll have Soviet (i.e., "enemy") Zones of Control to worry about, plus those rascally Reds are pre-positioned to sprint in from a much closer starting line, seizing any hex you leave uncovered by your own ZOCs. Not a satisfactory situation....
The other disadvantage to overrunning Poland after the first turn is that you will usually want to do that only as a precursor to a direct attack on Russia (since this action could sound the death knell of the Nazi-Soviet Pact - although it might not, but you can't count on that). This means, in all probability, attacking in the Spring of 1941 and going into Russia during that Summer. Consequently, this makes Poland one huge "speed bump" on the road to Moscow and will get those big Russian cards out on the table a Season sooner than they were historically for no significant advancement in your eastward campaign. Besides, you'll have to live with Poland as a neutral neighbor for quite some time, and here's the news about that little problem...
While neutral, Poland is a threat. A lot can happen there. Axis Aggression could stir things up. Soviet adventurism might pry open the gates of Warsaw before you're ready to deal with the Red Menace. A bungled Treaty attempt toward Poland might causes a Diplomatic Incident with its myriad of repercussions. But the real hell of it is that, while neutral, The Polish Question remains unanswered. Eventually, something will have to be done about Poland. You can't ignore it forever. If Poland doesn't do something to enter the fray via an event or card, you'll either have to attack it in order to get at the Soviets, or entreat it and try to have the Wehrmacht pass through it like a bunch of friendly, smiling, well-armed tourists on their way to Minsk and Kiev. Assuming you're considering this latter course, let's examine...
So, you've decided you want the Polish army to march beside the Germans against the Soviets, eh? Sort of a warm, fuzzy Anti-Bolshevik Crusade. Isn't that lovely?
While this sounds great in theory, having seen it in practice we should warn you that there are a few teensy problems with this scenario. First, you'll need to win Poland over to the Axis cause. There are three ways that you can control this process: either 1) use a Treaty card on Poland in lieu of some other minor country; 2) via the Barbarossa card's Conditional Event (i.e., preserve Polish neutrality and remove the Eastern Poland Ceded Border Marker from the Soviets and the end of one of your turns to activate them as your buddies); or 3) Liberate Poland if they're a Soviet Allied minor country. While the first and last options are self-explanatory, it's darn difficult to kick off any sort of reasonable Barbarossa attack into Russia if Poland begins the operation as a huge neutral obstacle to hitting the Soviets as hard as you can with your initial hammer blow. Then, of course, there is the diabolical 4) take Poland as your free minor ally after collapsing the British, but that will probably mean not launching your Russian Campaign until 1942, which presents its own myriad problems.
Even when the Poles are your friends, how can you avoid "occupying" their country (with more than one multi-step Axis unit in its territory)? It's a very tricky business that usually winds up with the Axis trying to deliver body blows to the Red Army with a bunch of German corps-size units. Chance are, you'll want to chuck in the towel, "occupy" Poland, and try to resurrect as many of their steps as you can over the course of the rest of the game. And if you go that route, all you've really gained is one less place to worry about partisans. If you can manage to have your cake (the Polish army in full flood attacking the Soviet Union along side the German army) and eat it too (avoid occupying Poland by somehow never ending one of your turns with more than a single multi-step German unit in Poland), then having Poland as an ally can really be worth it. Their units make fine garrisons of Soviet cities so that the fighting front lines can be flush with German forces.
So, The Polish Question, as you can see, is a thorny one. How the Axis handle Poland will have long term repercussions for what is, undoubtedly, the Main Event of the war - the Axis initial onslaught against the Russians. There's a lot of ways the Axis can play in the face of a neutral Poland, with everything from force to finesse. In Totaler Krieg!, it's up to you....
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Q: I am trying to play the game as historically accurate as possible my first time out. What is the best initial set-up for Germany in order to defeat Poland right off the bat?
A: Kos suggests placing one German army in Frankfurt and one in the Ruhr (historically, the 1st and 7th). That is sufficient to cover your rear in the west. Everything else can and should go attack Poland.
Against Poland, your goal is to take all three cities in one Combat Phase. (Remember, you don't have to take Lvov to conquer Poland if the Nazi-Soviet Pact is in place.) Set up 4th army (your good one) in either Berlin or Breslau; you'll want to put a replacement corps on it so it can combine and become a "monster" 6-6-3 unit. Put other armies in or adjacent to Konigsberg, Berlin, Breslau, and Vienna. Use at least one panzer corps up north; you'll want exploitation advances in the Blitz Combat Segment to get troops adjacent to Warsaw for regular combat. In the south, Krakow is close enough to the front that, even if the Poles set up in front of it, you can get adjacent for regular combat without exploitation advance. You probably don't need tanks down there unless you want to try to hit Warsaw from two directions during the Regular Combat Segment.
Tactical Hint: Use armor only when necessary to get exploitation advances needed to make Big Things happen. Tanks die first when attacking and you'll never have as many as you think you do, so don't fritter them away. Use armor steps only in a Blitz context in key campaigns. Efficient surgical use of panzers is one of the keys to long-term Axis success in Totaler Krieg!
If you don't succeed in taking Poland out in one turn, you only have to re-set the Germans and the Poles and trying again. After all, the Soviet and Western Allied setup won't have changed. So, you can either march on, with lessons learned, or you can re-play that first Axis turn until you've mastered the art of the mini-blitz. It's a harder problem if you blow the Ultimatum roll on the first turn, so you may want to play that as a "gimme" DoW while working on this "Polish Clinic."
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Eastern Poland:
A Look at Soviet Border RegionsSoviet Border Regions seem to cause some Totaler Krieg! players confusion. Well, the TK! rules are sound enough and it is possible to find the ramifications of what happens in every Soviet Border situation you can think of. But you might find it easier to use the following as a guide instead of consulting the rulebook.
Since Eastern Poland is usually the flashpoint in these border brouhahas, the following 10 examples use that specific Soviet Border Region as its example. We’ve also considered the situation as it might stand on the first turn of the game – if you are answering the Poland Question later in the game, you may still be able to use this as a guide by finding the most applicable situation.
Situation 1:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 2:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
Situation 3:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 4:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 5:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 6:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 7:
What this situation means to the Axis Player:
What this situation means to the Soviet Player:
What this situation means to the Western Allied Player:
Situation 8:
What this situation means to the Soviet Player:
Situation 9:
What this situation means to the Axis Player:
What this situation means to the Soviet Player.
Situation 10:
What this situation means to the Axis Player.
What this situation means to the Soviet Player (assuming that Poland is not a neutral Minor Country by the time the Soviet Player performs his Polish Border Dispute; if Poland is neutral, see Situation #8, above):
What this situation means to the Western Allied Player: