
There is now a Totaler Krieg! module for the amazing play-by-email game tool VASSAL. Click here to download it.
If you haven't seen this amazing free game tool, which also allows you to play in real-time via the internet, then you must go to http://www.vassalengine.org/community/index.php and check it out. All of this program's documentation on how to download and install VASSAL can be found there.
Questions and suggestions concerning this VASSAL module can be directed towards Jason Courtney: jason_courtney@hotmail.com .
Over
time, the Totaler
Krieg! web site has accumulated several things for enthusiasts to download.
In an effort to save our "frequent updaters" some time looking at the
various pages where these links also exist, you'll find all the important TK!
download files listed below. Note that they are all PK-Zip (.zip) files
usually containing one or more Microsoft Word document (.doc) files.
The Totaler
Krieg! Living Rules booklet: This link
provides the final edition of the rules booklet with all of the errata
incorporated into it. Note that it
contains only the text (not the graphics) of the rules and you will want to format
in page breaks before printing it out. If you want to jump to
the Official Corrections and Clarifications page of this web site, click
here.
The Totaler
Krieg! Living Scenarios booklet: This booklet incorporates all the scenarios
from the Reference booklet in the game box (except for the Random Campaign
Game), plus nine new scenarios created after the game's release
(described below). To go
with a couple of those new scenarios, you will also find the new East First
Display.
What's New?
Besides incorporating all of the latest errata and extending the Players Notes for the Official Tournament Scenarios, there are nine new one- and two-map scenarios included and integrated into the booklet. They are:
Two-map Campaign Games:
One-map East Front Scenarios:
Russian Tides presents an East Front scenario covering the period from November-December '41 to March-April '43 (with optional Victory Conditions to make this a full East Front Campaign Game extending through November-December '44). There's a lot of back and forth in this one as the Russians try to expel the Axis invaders out of the Motherland as quickly as possible. The Axis have sufficient forces to resist, but using them to seize the initiative whenever possible must be the Axis player's vital concern. | |
Case Blue is a standard East Front campaign scenario, but starting with the Axis Summer '42 offensive. Will the renewed Axis offensive take them north to finish (Finnish?) off Leningrad and seize Moscow once and for all? Or are the opportunities greater in the south where the Soviet lines are thinner and Sevastopol, Rostov, and Baku are the prizes? | |
Clash of Titans is another standard East Front campaign scenario, but starting with the Axis Summer '43 campaign and the devastating Soviet counteroffensive. Could the battle of Kursk been better conducted elsewhere or at a different time? Should the Axis have completely surrendered the initiative to the Soviets? The answers lie in this short campaign scenario. | |
Panzers East! is not just another East Front game. This one postulates an Axis attack directly against the Soviet Allies (while appeasement shields their rear in the West). The small but growing German Army must face the purged and staggering Red Army in a vicious death struggle before the Blitzkrieg has been fully tested and before Total War begins. Can you conquer or save the Soviet Union on a shoestring? |
One-map West Front Scenario:
The West Ablaze! presents an "Wild West" scenario covering the period from November-December '40 through November-December '41. In this scenario, the Germans have attacked Russia first and now the West has ended Appeasement and lined up against Spain and Italy in an attempt to subdue them before the Soviet Union collapses and the Germans come marching on the map en masse. It's a wild, circling |
The Totaler Krieg! Living
Random Campaign Game: This contains the most recent versions rules, tables, and
cards (i.e., the latest errata has been incorporated into these
components).
The Totaler
Krieg! Living House Rules: This combines the House Rules printed in the
Rules booklet with those created since (less the ones that have
"graduated" to Further Development rules to be seriously considered
for incorporation into any future edition of the game).
The Totaler
Krieg! Living Components: Here you'll find the revised Off-map Boxes (Indian
Ocean, etc.), plus the Force Pool Displays, Play Aid Sheets, and all the Option
cards with the latest corrections made to them.
FREE Totaler Krieg! Play-by-Email kits: This takes you to another page on our web site where you can download various free PBEM kits to play Totaler Krieg! with friends over the internet.