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Totaler Krieg!
Downloads Page

Something new has been added!

There is now a Totaler Krieg! module for the amazing play-by-email game tool VASSAL. Click here to download it.

If you haven't seen this amazing free game tool, which also allows you to play in real-time via the internet, then you must go to http://www.vassalengine.org/community/index.php and check it out. All of this program's documentation on how to download and install VASSAL can be found there.

Questions and suggestions concerning this VASSAL module can be directed towards Jason Courtney: jason_courtney@hotmail.com .

When you want the "latest greatest," you'll find it here.

Click Here to go to the TK! Home PageOver time, the Totaler Krieg! web site has accumulated several things for enthusiasts to download. In an effort to save our "frequent updaters" some time looking at the various pages where these links also exist, you'll find all the important TK! download files listed below. Note that they are all PK-Zip (.zip) files usually containing one or more Microsoft Word document (.doc) files.

The Totaler Krieg! Living Rules booklet: This link provides the final edition of the rules booklet with all of the errata incorporated into it. Note that it contains only the text (not the graphics) of the rules and you will want to format in page breaks before printing it out. If you want to jump to the Official Corrections and Clarifications page of this web site, click here.
Last updated: 10 August 2000.

The Totaler Krieg! Living Scenarios booklet: This booklet incorporates all the scenarios from the Reference booklet in the game box (except for the Random Campaign Game), plus nine new scenarios created after the game's release (described below). To go with a couple of those new scenarios, you will also find the new East First Display.
Last updated: 10 August 2000.

What's New?

Besides incorporating all of the latest errata and extending the Players Notes for the Official Tournament Scenarios, there are nine new one- and two-map scenarios included and integrated into the booklet. They are:

Two-map Campaign Games:

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The Red Menace scenario postulates a whole new "what if?" World War II situation. In this scenario, Germany is minor country (albeit a pretty strong one) still hampered by the Treaty of Versailles. The Soviet Union has decided the march of Communism must move westward and only the foxy Western Allied player is there to try to check Stalinist moves. It's East versus West from 1939 on in this ideological duel.

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The World War One Rematch is another "what if?" campaign game postulating a Central Powers victory in The Great War (World War One) and lining up those countries again for a rematch in World War Two. France is spoiling for revenge against the Kaiser's Reich, while Austria-Hungary and Turkey have grown even as their empires continue to rot.

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Kos (on the right) is a "gamer's gamer" and a helluva nice guy.Roads to Ruin is a standard campaign scenario beginning in the Summer of 1942. With the roads to Stalingrad and Egypt as the path Hitler chose to reach the next level of Axis Tide. Perhaps you could do better? In the picture, you see Alan Emrich (left) and Steven "Kos" Kosakowski (right) wrestling over this new scenario. It's a lot more fun to play these new scenarios than it is to design them, folks, so when you see us at a game convention, be sure to invite us to join you for a game!

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The Hinge of Fate is a standard campaign scenario beginning in Summer of 1943. The Allies are struggling to seize the initiative for good. Could D-Day have happened in 1943? Play this scenario and find out!

One-map East Front Scenarios:

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Russian Tides presents an East Front scenario covering the period from November-December '41 to March-April '43 (with optional Victory Conditions to make this a full East Front Campaign Game extending through November-December '44). There's a lot of back and forth in this one as the Russians try to expel the Axis invaders out of the Motherland as quickly as possible. The Axis have sufficient forces to resist, but using them to seize the initiative whenever possible must be the Axis player's vital concern.

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Case Blue is a standard East Front campaign scenario, but starting with the Axis Summer '42 offensive. Will the renewed Axis offensive take them north to finish (Finnish?) off Leningrad and seize Moscow once and for all? Or are the opportunities greater in the south where the Soviet lines are thinner and Sevastopol, Rostov, and Baku are the prizes?

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Clash of Titans is another standard East Front campaign scenario, but starting with the Axis Summer '43 campaign and the devastating Soviet counteroffensive. Could the battle of Kursk been better conducted elsewhere or at a different time? Should the Axis have completely surrendered the initiative to the Soviets? The answers lie in this short campaign scenario.

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Panzers East! is not just another East Front game. This one postulates an Axis attack directly against the Soviet Allies (while appeasement shields their rear in the West). The small but growing German Army must face the purged and staggering Red Army in a vicious death struggle before the Blitzkrieg has been fully tested and before Total War begins. Can you conquer or save the Soviet Union on a shoestring?

One-map West Front Scenario:

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The West Ablaze! presents an "Wild West" scenario covering the period from November-December '40 through November-December '41. In this scenario, the Germans have attacked Russia first and now the West has ended Appeasement and lined up against Spain and Italy in an attempt to subdue them before the Soviet Union collapses and the Germans come marching on the map en masse. It's a wild, circling

The Totaler Krieg! Living Random Campaign Game: This contains the most recent versions rules, tables, and cards (i.e., the latest errata has been incorporated into these components).
Last updated: 8 February 2000.

The Totaler Krieg! Living House Rules: This combines the House Rules printed in the Rules booklet with those created since (less the ones that have "graduated" to Further Development rules to be seriously considered for incorporation into any future edition of the game).
Last updated: 23 January 2000.

The Totaler Krieg! Living Components: Here you'll find the revised Off-map Boxes (Indian Ocean, etc.), plus the Force Pool Displays, Play Aid Sheets, and all the Option cards with the latest corrections made to them.
Last updated: 13 August 2000.

FREE Totaler Krieg! Play-by-Email kits: This takes you to another page on our web site where you can download various free PBEM kits to play Totaler Krieg! with friends over the internet.